A Quote by Jimmie Johnson

I've always wanted to get involved with designing a video game. — © Jimmie Johnson
I've always wanted to get involved with designing a video game.
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
I had one little brother and I would use him as a scapegoat to get us games. Obviously, I would get the more girly toys like dolls and Barbies, yadda, yadda, yadda. But I really wanted video games or action figures or something so I would send him to ask mom, 'Hey, I want this video game' when it was really we wanted this video game.
Any time skating was featured in a video game, I ate it up. So around 1997-98, I was shopping this video game idea. I was weighing my options when I went to Activision, but when I saw what they were working on, I said, 'This is exactly what I'd love to be involved with,' and following that gut reaction was hugely successful.
It's always fascinating to me and blows my mind whenever I'm in a video game because I am such a big video game fan at heart.
Even though Raster Blaster was only a video game, I was learning about designing stuff. I got good at drawing.
I always knew I wanted to be in the NBA and play myself in a video game. That was my goal when I was a kid.
Designing wasn't something that I was always into, but I wasn't able to find clothes that I wanted to wear. I wanted to be able to walk into any store and have an idea of what I want and go and get it.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
We wanted to be successful, we wanted to shoot a video. We just wrote a song and we were like, 'OK, let's go onstage! Let's shoot a video for it!' That was always our dream... We just wanted to have fans and a crowd who would listen.
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.
When we were designing 'Mario Kart 64,' we wanted it to feel like the player is controlling an RC car. If you play this game and get this feeling, then we will be happy because we accomplished our goal.
That's what I wanted to do... I wanted to make a great film that just happened to be based on a video game.
Speaking as someone who's played a lot of video games, and at the end of the video game all you have is a memory, after woodworking you get this piece of furniture.
My mom always used to tell me, "Do what you love and be kind." And I discovered video at a very early age, and so my love was ideas and video. I thought what I wanted my career to be was, I wanted to create contexts in which I could philosophize out loud.
Life is a video game. No matter how good you get, you are always zapped in the end.
I had always wanted to lend my voice to a character. I did a voice for this video game, called 'Fallout 3,' and that was really fun.
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