A Quote by Joanna Kulig

When you play a person who exists in real life, it is different than when you play fiction. — © Joanna Kulig
When you play a person who exists in real life, it is different than when you play fiction.
I was brought up not to be selfish or self-centered. So if you play somebody who isn't so lovable, you can play that person and no one will turn on you. I don't want to play that person in real life. Because then people won't like me so much.
Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument.
As an actor, you can't play a flashback; you can't play someone's memory. You just have to play each circumstance as if it was real and understand that person's point of view.
My problem is that the audience is more fiction-literate than ever. In Shakespeare's day, you probably expected to see a play once or twice in your life; today you experience four or five different kinds of fiction every day. So staying ahead of the audience is impossible.
When you play a non-fiction character it is more responsibility than when you are playing a fiction character because that person lived, and you do want to pay respect to that.
When you play a videogame, you could be a completely different person than you are in the real world, certain aspects of the way your brain works can be leveraged for something you could never do in the real world.
Sometimes when you get to the press conferences, you hear you're going to play this person in the semifinals, and in the quarters, you're going to play her. And I'm like, 'Hold on a second.' First of all, you have to make it there. Second, your opponent needs to make it there. It looks easier on paper than it is in real life.
The spirit of playful competition is, as a social impulse, older than culture itself and pervades all life like a veritable ferment. Ritual grew up in sacred play; poetry was born in play and nourished on play; music and dancing were pure play....We have to conclude, therefore, that civilization is, in its earliest phases, played. It does not come from play...it arises in and as play, and never leaves it.
I love when I get to play these characters that are bigger than life. There are roles in animation that I never get to do in real life - and it appeals to my ego as an actor to play the Queen of Everything. I admit it.
Play exists for its own sake. Play is for the moment; it is not hurried, even when the pace is fast and timing seems important. When we play, we also celebrate holy uselessness. Like the calf frolicking in the meadow, we need no pretense or excuses. Work is productive; play, in its disinterestedness and self-forgetting, can be fruitful.
The person is a mystery. What I'm playing is the person so I really get to tell you and show you and communicate to you who I think the real person is and that real person is me. The most important thing is to play the human being you are creating, which is my job.
I realize I have a lot of amazing opportunities, but I don't know how you can play a human being going through real human experiences without being able to walk down the street. If you can't live a real life, how do you play a real person? It always confuses me when actors work back-to-back-to-back with no break. If you live your life on a film set, how the hell can you relate to real people? You don't know what its like to not have people fussing over you all day, and that's not life - that's silly movies. I will always want to take breaks and I wouldn't be OK with losing that.
There is a sense of responsibility when you play a real-life character because there are people who will see your work, make comparisons, and judge you. They have all the rights to do that because they know the real person. They might have seen that person also.
The perfect state, the summum bonum, is Play. In play, life expresses itself in its fullness. God's life is play. Adam fell when his play became serious business .
I like to play people that are real, a real person, and then something that's interesting with that person. I think it's a lot more challenging to do that than something that's extremely fantasy-like.
It's almost like living a double life where I'm in a limbo space where Amanda Knox, a real person, exists, 'Foxy Knoxy,' an idea of a person, exists, and I'm constantly having to juggle how someone is interacting with me based upon that two-dimensional person of me that has been in the public's imagination for so long.
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