A Quote by Joel Spolsky

All non-trivial abstractions, to some degree, are leaky. — © Joel Spolsky
All non-trivial abstractions, to some degree, are leaky.

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You know what I'm great at? Trivial Pursuit. What good is that gonna do you in life? It has the word 'trivial' in the name. The game is basically telling you that you pursue trivial things. Trivial - as in not important. Trivial - as in maybe you should've gone to grad school.
[We must] deal with all of the contributing factors to gun violence as a whole, because it's like a leaky bucket - if you've got a bucket with six holes shot through it, [and] you plug up five, you've still got a leaky bucket.
These things - the degree of vulnerability, the degree of skill, the degree of the longing to give - are influx all the time, And to lump all that under the word "creativity" assumes something much more static than it is. That's why an artist may be marvelous in her 20s, and be creating automatic crap in her 40s. A writer may be trivial in his 20s, and be writing incredibly in his 50s, because those things are always in flux.
Whether it's trivial or important, every choice has a moral aspect to it to a certain degree.
Trivial Pursuit means that you've got nothing going on in your life. Trivial Pursuit is more than a board game. It is the way most people live. Their lives are trivial pursuits.
There is an incredibly large spectrum of possible causes for program bugs, including simple typos, "thinkos," hidden limitations of underlying abstractions, and outright bugs in abstractions or their implementation.
At the same time, new concepts and abstractions flow into the picture, taking up the task of describing the universe without reference to such time or space - abstractions for which our language lacks adequate terms.
All war propaganda consists, in the last resort, in substituting diabolical abstractions for human beings. Similarly, those who defend war have invented a pleasant sounding vocabulary of abstractions in which to describe the process of mass murder.
To me, a story can be both concrete and abstract, or a concrete story can hold abstractions. And abstractions are things that really can't be said so well with words.
I don't like the word 'abstractions' very much because most people don't think in abstractions. That is too difficult for them. They think in stories. And the best stories are not abstract; they are concrete.
For it seems that long before the first enterprising man bent some twigs into a leaky roof, many animals were already accomplished builders.
We decided that 'trivial' means 'proved'. So we joked with the mathematicians: We have a new theorem- that mathematicians can prove only trivial theorems, because every theorem that's proved is trivial.
I was 35 when I first hit with Star Wars. I had some degree of maturity and some degree of experience, yet physically I still looked young. That had been an impediment early on in my career, but then it turned out to be an advantage.
The entire world of art has reached such a low level, it has been commercialized to such a degree that art and everything related to it has become one of the most trivial activities of our epoch.
Here is something Category-Theorists like: it is trivial, but not trivially trivial.
It may well be easier to remember a list if one sings it (or dances to it). However, these uses of the 'materials' of an intelligence are essentially trivial. What is not trivial is the capacity to think musically.
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