A Quote by Joel Spolsky

If you are a programmer working in 2006 and you don’t know the basics of characters, character sets, encodings, and Unicode, and I catch you, I’m going to punish you by making you peel onions for six months in a submarine.
You don't learn knife skills at cooking school, because they give you only six onions and no matter how hard you focus on those six onions there are only six, and you're not going to learn as much as when you cut up a hundred.
I start out giving characters archetypes and parameters. Once I know the basics and have a rudimentary model, it's easier to carve unique curves and edges. It's quite easy to guess how a character is going to react if you know their background, and at a certain point, you realize you understand them personally.
Modern programs must handle Unicode —Python has excellent support for Unicode, and will keep getting better.
I was once being interviewed by Barbara Walters. In between two of the segments she asked me: "But what would you do if the doctor gave you only six months to live?" I said, "Type faster." This was widely quoted, but the "six months" was changed to "six minutes," which bothered me. It's "six months."
I was going to visit IBM for six months as a visiting scientist. Now, six months is a lot of time, so I came with a whole list of projects that I might want to work on.
For me, I have to say that I like to work a lot too, but I like not working better. The perfect scenario is when you just worked and you know something's coming up, then you have four, five, six months off. But you know you're going to have a job later.
After each experience, you grow up, you get enriched with something, and you don't know how you're going to be in six months, you don't know what you're going to want, what you're going to need.
I get energized around a plan - what's it going to be like in three months? Six months? You're not going to let it defeat you. You got to keep going.
In films, you work for three to six months, and you're out of the character. But for a daily soap, you don't have that luxury. So the character has to be convincing. Otherwise, your mind is not in it, and you're just working for money, which is a good amount in serials. But I want both: good acting and good money.
I know the relationships, and I already know my characters and how I'm going to reveal my characters to my readers - how I'm going to feed them information about that character. That stuff doesn't have to be in my outline.
The good thing about being an actress is that it's very children-friendly. I can work for three months and then I can have six months off. And then I can work for six months and have six months off.
You know you're going to have 162 games. You're going to have six months to play this game and playing every day is going to be a grind.
A lot of the challenge with TV, as opposed to making movies, is that you have to leave room for the characters in the story to tell themselves. Sometimes you don't know where a character is going to go and what's going to happen to them until you've seen the actor take that part and make it their own.
You get to know more of the character of a man in a round of golf than in six months of political experience.
I was approached to do something for seven years, and it was a quality project. I did seriously think about it, but I didn't want to be away for six months of the year. I've never done the L.A. thing where you go and have loads of meetings; I can't say to my wife, 'I'm going to wait by a pool for six months.'
Playing a TV character for seven years is almost like when you do a play. You live, breathe, and everything else with that character 24-7 for six months or four months or whatever, and that gets very deep in your blood. When you do a TV character for seven years, that's a long time. It becomes a seminal era in your life.
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