A Quote by Johann Johannsson

For me, what people generally call sound design is just one component of orchestrating a score. — © Johann Johannsson
For me, what people generally call sound design is just one component of orchestrating a score.
I always like to do sound design, and in movies, you have more leeway with that, but I don't really notice that sound design is being used in TV other than just location sound.
For me, the sound design and the musical score is a big part of what makes scary movies work.
Jerry Goldsmith, I have to say, is my single favorite composer of all time. He was one of the most innovative guys ever to do it. You go back to 'Planet of the Apes' and it is just a monumental score - the sound design and approach to percussion was just so extraordinary. One of his great scores for me was 'Alien.'
I have a long list of how people call me: 'The Prince of Design,' 'Beethoven of Design,' 'the Dutch Prince of Design' and the list goes on and on and on... and also the 'Lady Gaga of Design!' I am fine with it. I think she is an amazing character who has innovated the music scene and is respected by so many people; she is surprising.
And for me anyway, consciousness is three components: a personal component which for lack of a better word we can call the soul. A collective component which is more archetypal and a deeper level, and then a universal domain of consciousness.
Defense, in the game, is something that I just really enjoy. Some people enjoy assisting the ball. Some people like to score, score, score, but to me the first thing that comes up is defense.
I am interested in all aspects of filmmaking, so I have an opinion on every aspect, so sound design, score, cinematography, editing - all that stuff I have experience doing myself, so I had a very strong idea of what I wanted, and I got, for the most part, people that were able to articulate that idea, which was nice.
Use she, he, it, one, they. You could call me mow mow, and I honestly don't care. A pronoun is just a sound. All I'm listening for in that sound is positivity.
Design is a vital component to the enrichment of our everyday lives. Japan has a very rich history and culture of design, and I feel it is a very important dialogue to open and keep evolving.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
Generally, you are held to a sound and that becomes your sound. That gets branded as your sound, and all the copycats start with it because the labels are looking for that sound.
I would like to design what people generally call streetwear. I'd like to dress skateboarders, or whatever the older equivalent of skateboarders are. I pay more attention to that stuff than anyone would ever imagine because I'm watching what the designers do.
We only call at ducks when their rear ends are towards us. If I'm looking at you and you call my name, then I know where the sound came from. But if you had your back to me and I holler and you turn around, you would assume somebody hollered. You want your decoys to represent the sound that you're making.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
When we sit in meditation and hear a sound, we think, 'Oh, that sound's bothering me.' If we see it like this, we suffer. But if we investigate a little deeper, we see that the sound is simply sound. If we understand like this, then there's nothing more to it. We leave it be. The sound is just sound, why should you go and grab it? You see that actually it was you who went out and disturbed the sound.
I collaborated with a brilliant young sound designer named Anthony Mattana, who enriched the sound of the total production with vocal effects, percussive and other sounds. He also mixed the sound effects and the music, using the theater's first rate sound system to complement the theater's acoustics. This completed my score.
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