A Quote by John B. S. Haldane

I suppose the process of acceptance will pass through the usual four stages: (i) this is worthless nonsense; (ii) this is an interesting, but perverse, point of view; (iii) this is true, but quite unimportant; (iv) I always said so.
People go through four stages before any revolutionary development: 1. It's nonsense, don't waste my time. 2. It's interesting, but not important. 3. I always said it was a good idea. 4. I thought of it first.
A great idea goes through three stages on its way to acceptance: 1) it is dismissed as nonsense, 2) it is acknowledged as true, but insignificant, 3) finally, it is seen to be important, but not really anything new.
King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players.
Usually when you have a sequel, the character always stays the same and that's true basically of 'Rocky III,' 'IV' and 'V.' He didn't really change.
The ultimate success formula: I) Decide what you want (Be precise! Clarity is power) II) Take action (because desire is not enough) III) Notice what's working or not (You don't want to continue to expend energy on an approach that's worthless IV) Change your approach until you achieve what you want (Flexibility gives you the power to create a new approach and a new result.)
Effective people stay out of Quadrants III and IV because, urgent or not, they aren't important. They also shrink Quadrant I down to size by spending more time in Quadrant II...Quadrant II is the heart of effective personal management.
We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize things from 'Fable I.'
Each work has to pass through these stages—ridicule, opposition, and then acceptance. Those who think ahead of their time are sure to be misunderstood.
If you're doing nonsense it has to be rather awful, because there'd be no point. I'm trying to think if there's sunny nonsense. Sunny, funny nonsense for children — oh, how boring, boring, boring. As Schubert said, there is no happy music. And that's true, there really isn't. And there's probably no happy nonsense, either.
All new ideas pass through three stages: first they are dismissed as nonsense, then they are rejected as being against religion and finally they are acknowledged as the truth, with the proviso from the initial opponents that they knew it all along.
Funny,’ Will said, as they picked their way through. ‘Things are absolutely awful and yet people look much happier than usual. Look at them all. Bubbling.’ ‘They are English,’ Merriman said. ‘Quite right,’ said Will’s father. ‘Splendid in adversity, tedious when safe. Never content, in fact. We’re an odd lot….
My heroes were Eddie Van Halen - especially after Van Halen I, II, III, and IV - Randy Rhoads, Ace Frehley and dudes like that. My brother played drums and we jammed in the garage and started writing our own stuff.
And yet," said Poirot, "suppose an accident-" "Ah, no, my friend-" "From your point of view it would be regrettable, I agree. But nevertheless let us just for one moment suppose it. Then, perhaps, all these here are linked together - by death.
Nonsense is that which does not fit into the prearranged patterns which we have superimposed on reality...Nonsense is nonsense only when we have not yet found that point of view from which it makes sense.
Some of what these pamphlets [of astrological forecasts] say will turn out to be true, but most of it time and experience will expose as empty and worthless. The latter part will be forgotten literally: written on the winds while the former will be carefully entered in people's memories, as is usual with the crowd.
My whole family likes to play basketball. George II plays for his high school team and George III and George IV and George V are going to be good players. One day we're going to have a team and call it Georgetown.
This site uses cookies to ensure you get the best experience. More info...
Got it!