A Quote by John C. McGinley

The idea for actors is to make a living telling stories, so if you can do that, then you're way ahead of the game. — © John C. McGinley
The idea for actors is to make a living telling stories, so if you can do that, then you're way ahead of the game.
The idea for actors is to make a living telling stories, so if you can do that, then you’re way ahead of the game.
I'm living in Los Angeles, I'm in films and I'm on television, and I'm working with actors and telling stories. I'm living the fantasy. My worst day is a great day.
I was tired of working in an office and I wanted to make a living telling stories. There are not many people who find a way to do this.
I think that stories, and the telling of stories, are the foundations of human communication and understanding. If children all over the country are watching films, asking questions and telling their stories, then the world will eventually be a better place.
My real purpose in telling middle-school students stories was to practice telling stories. And I practiced on the greatest model of storytelling we've got, which is "The Iliad" and "The Odyssey." I told those stories many, many times. And the way I would justify it to the head teacher if he came in or to any parents who complained was, look, I'm telling these great stories because they're part of our cultural heritage. I did believe that.
You have to be ahead of your game, and in industry that is a different condition than in art. If you make things in an intelligent way and then they are replicated, that's a beautiful thing. If you make things in a bad way and they are replicated, the wrong is multiplied.
It's very important to go pitch-by-pitch and game-by-game and not getting too far ahead of myself. In the past, it was trying to make up for a bad game and thinking ahead and what do I have to do to fix this.
What writers of fantasy, science fiction, and much historical fiction do for a living is different from what writers of so-called literary or other kinds of fiction do. The name of the game in F/SF/HF is creating fictional worlds and then telling particular stories set in those worlds. If you're doing it right, then the reader, coming to the end of the story, will say, "Hey, wait a minute, there are so many other stories that could be told in this universe!" And that's how we get the sprawling, coherent fictional universes that fandom is all about.
Essentially, I'm a storyteller, and I make my living by telling stories, be they music or nonfiction or fiction.
[I have a] fondness for telling stories, like the Arab storytellers on the marketplace. ... I will never grow tired of [telling] stories [and] I make the mistake of thinking that everyone has the same enthusiasm!
My way of telling stories is kind of what I do naturally. It's no different from how I would talk to you if you were in my living room.
Hollywood has its own way of telling stories. I was just telling stories that I was familiar with. And it's what I want to do in the future: I want to take my audio cinema and put it on the screen.
Memory is the way we keep telling ourselves our stories - and telling other people a somewhat different version of our stories.
I grew up in Sierra Leone, in a small village where as a boy my imagination was sparked by the oral tradition of storytelling. At a very young age I learned the importance of telling stories - I saw that stories are the most potent way of seeing anything we encounter in our lives, and how we can deal with living.
I went to an acting class for 3 years. But then I figured out that, since there were already 26,000 actors in SAG (Screen Actors Guild), I could make a better living as a stunt man.
By nature, human beings search for ways to make sense and meaning out of their lives and their world. One way that we make meaning is through the telling of our stories. Stories connect us, teach us, and warn us never to forget.
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