A Quote by John Calipari

Every kid will tell you that they want you to be real, but that's until you keep it real with them. Then they don't want it real. — © John Calipari
Every kid will tell you that they want you to be real, but that's until you keep it real with them. Then they don't want it real.
A lot of times when you keep it real with somebody, you can't expect them to keep it real with you. In this industry people just want to be famous and they forget how to keep it real and they forget to give credit to the people who helped them get to where they at.
I want everything, no matter what concept or genre, to feel real, because it is real. I want to keep making real music, I hope people remember me for that, that's a good thing to be remembered for.
I am a hopeless romantic. A silly, ridiculous, foolish romantic. I live in a fantasy land. I need to get real. And now, for the first time, I want to get real. I want a real relationship with a real man in the real world–-with all the real problems, faults, and whatever comes with it.
So let me tell you what I think about gods. I think a real god is not going to be so scared or angry that he tries to keep other people down…A real god doesn’t care about control. A real god already has control of everything that needs controlling. Real gods would want to teach you how to be just like them.
Often people think they know what they want, but what they really want is something that's genuine. So they'll be saying, "Do another one like that," but you liked that one because it's real. So as long as I keep it real and I do something that's real to me, you're going to feel it in the same way.
I have people say that they love how I keep them off balance as to what is real or not real about pretty much everything I write. I think it's an accurate description of how I feel every day. I can't tell what's real and what's not anymore. I think that's what makes art.
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!
This is what I want everyone to experience at the end of my concert... everyone has this sense of rejoicing. I don't want them to be blown away by what I do, I want them to have this sense of real, real joy from the depths of their being. Because I think when you take them to that place, then you open up a place where grace can come in.
I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
One of the first things I tell people is, if you want to learn about investing, you want to open an account and make real investments because that's when it becomes real.
You know how it always is, every new idea, it takes a generation or two until it becomes obvious that there's no real problem. It has not yet become obvious to me that there's no real problem. I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem.
The last thing I want to do is to write about real things. I am not interested in reality and in real human beings and their real day-to-day problems - I just want to say to them, 'Hold still, and I'm just going to unpack, see what's inside.'
The things that drive me are poverty, and pain, and knowing that I don't want to end up being alone and I want to do something with my life and I want the name Dobson to remain in everyone's heads. Basically, just to rock and be the best performer I can be, and be true, and be real, and give people the real Fefe, nothing fake, all real.
If you sit in on a film class with students, their big complaint is "That's not like real life." They don't realize that they don't really want to watch real life. They don't want to sit and watch a security camera. There's a strong gravity in all of us as viewers - even in myself now and then - to want to see real life depicted. But you're looking for it in the wrong places. It's in little allegories, in something removed.
Fans want real songs, they want real experiences, and they want real instruments.
I want to tell authentic, real stories with real characters.
This site uses cookies to ensure you get the best experience. More info...
Got it!