A Quote by John Cameron

We developed simple test tools to optimize imaging parameters. No company was interested in our idea. — © John Cameron
We developed simple test tools to optimize imaging parameters. No company was interested in our idea.
I started passing out the schematics and the code listings for the computer, telling everyone here it is. It's small, it's simple, it's inexpensive: Build your own. No idea to start a company. Steve Jobs came by later and say, you know, people are interested. Why don't we start a company?
The idea that you have to drop any thing that you might be interested in doing because you have to pass that test tomorrow and it's something that you're not interested in, that's just the opposite of education. It's also harming teaching, because the teachers are evaluated by the results of the test.
Analytical tools have their limitations in a turbulent world. These tools work best when parameters are known, assumptions are minimal, and the future is not fuzzy.
The development process is not that simple... When I started working at Fox in '92, the company had decided that dramas were dead: they weren't viable businesses and because newsmagazines were so efficient to produce and financially so much more tolerable than a drama. So that year, our company developed very few dramas.
Well, the one thing is nowadays because of Pro Tools and the Internet, when you're starting on an idea, you can really continue on that path until the whole idea is developed and completed, as opposed to before when those were separate processes.
Make your own tools. Hybridize your tools in order to build unique things. Even simple tools that are your own can yield entirely new avenues of exploration. Remember, tools amplify our capacities, so even a small tool can make a big difference.
I don't think there's any company that has the same tools as Martha Stewart Living does, and people know that. They really love the tools and, if you have the tools, you can pretty much do the craft.
Our ability to study the brain has been limited because of our tools and our tools have only allowed us to look at one neurotransmitter and we haven't looked so much into co-localization and co-release of transmitters. Our thinking is hampered by our tools.
Valuations are actually quite simple to grasp. A company is only worth what two acquirers are willing to pay for it. Don't you just need to find that one buyer? If there is only one potential company interested in buying your startup, chances are you won't be hearing the word 'billion' in the offer.
I don't think you can create culture and develop core values during great times. I think it's when the company faces adversity of extraordinary proportions, when there's no reason for the company to survive, when you're looking at incredible odds - that's when culture is developed, character is developed.
Most of us who become experimental physicists do so for two reasons; we love the tools of physics because to us they have intrinsic beauty, and we dream of finding new secrets of nature as important and as exciting as those uncovered by our scientific heroes. But we walk a narrow path with pitfalls on either side. If we spend all our time developing equipment, we risk the appellation of "plumber," and if we merely use the tools developed by others, we risk the censure of our peers for being parasitic.
Uniqlo as a company has always developed new fabrics and is always trying to be innovative. The design is simple, so the fabric is important.
A lot of the medical imagery has to do with my own biography. I had open heart surgery, I had knee replacements, I had a hiatal hernia, etc. Every time you go for surgery, you get a whole spectrum of imaging. Of course, I've been doing research in imaging technology across the board for close to twenty years. When you think about it, medical imaging is actually quite new. The first major medical image was the x-ray in 1895. That was the first time you got imaging of anything that's in the bodily interior.
To optimize the whole, we must sub-optimize the parts
We didn't have our online service developed. We had never shipped a console game before as a company. So we were developing a lot of new competencies as a company and assembling a new team.
I noticed a lot of bands always having a few people in the band being interested in recording and audio production, so I got the idea to create products that would appeal to them. Rather than create tools that only engineers could understand, I designed tools that any musician could use and get instant great sounding results.
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