A Quote by John Carmack

To the game code, the world is still just a tile map, but for rendering, each map was exported as a general-purpose 3D model, and the artists could then go through it and spend the polygons any way they liked, without the limits of line-of-constant-z software rasterization that we lived with on the mobile phones.
For the third generation Unreal Engine, we are building two versions of every model in our game. We are building a source model with several million polygons, between 2 and 6 million polygons. We use that model for all the lighting detail on the mesh. Then we go to the in-game version, which is usually about 10,000 polygons.
Our brain is mapping the world. Often that map is distorted, but it's a map with constant immediate sensory input.
The map is not the territory... The only usefulness of a map depends on similarity of structure between the empirical world and the map.
Bitcoin is probably the most portable money in the history of the world. I can download any amount onto a thumb drive and walk across any border without any problems. Or, I could commit to memory a line of code that I can then input into the network and save or spend Bitcoins.
If you look at the portion of the GPU available to compute throughout the frame, it varies dramatically from instant to instant. For example, something like opaque shadow map rendering doesn't even use a pixel shader, it's entirely done by vertex shaders and the rasterization hardware - so graphics aren't using most of the 1.8 teraflops of ALU available in the CUs. Times like that during the game frame are an opportunity to say, 'Okay, all that compute you wanted to do, turn it up to 11 now.'
I just think that it's very helpful to have a map of your psyche, because when you have a map, you know where to go.
Here's the truth you have to wrestle with: the reason that art (writing, engaging, leading, all of it) is valuable is precisely why I can't tell you how to do it. If there were a map, there'd be no art, because art is the act of navigating without a map. Don't you hate that? I love that there's no map.
To map the Governor General's Award is to map both the past and the future of Canadian literature, and to be nominated for my first book is wonderful.
Buddha left a road map, Jesus left a road map, Krishna left a road map, Rand McNally left a road map. But you still have to travel the road yourself
A map such as that one is worth many hundreds, and as luck will have it, thousands of dollars. But more than this, it is a remembrance of that time before our planet was so small. When this map was made, I thought, you could live without knowing where you were not living.
We have to learn to make our own way through a complex world without the benefit of an accepted trustworthy route map.
What a lost person needs is a map of the territory, with his own position marked on it so he can see where he is in relation to everything else. Literature is not only a mirror; it is also a map, a geography of the mind. Our literature is one such map, if we can learn to read it as our literature, as the product of who and where we have been. We need such a map desperately, we need to know about here, because here is where we live. For the members of a country or a culture, shared knowledge of their place, their here, is not a luxury but a necessity. Without that knowledge we will not survive.
I wanna hang a map of the world in my house. Then I'm gonna put pins into all the locations that I've traveled to. But first, I'm gonna have to travel to the top two corners of the map so it won't fall down.
AQAL is a map of samsara, a map of the prison, but if you gonna make a prison brake,you need a good map. (laughter)
A metaphor for good information design is a map. Hold any diagram against a map and see how it compares.
The way we built 'Future Shock,' you have a height map and instanced 3-D objects rendering on top - that, believe it or not, is still how we build today. It's our basic paradigm for how to build a space.
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