A Quote by John Knoll

Ideally, you will never know that you're seeing a computer-generated car. — © John Knoll
Ideally, you will never know that you're seeing a computer-generated car.
Computers were never designed in the first place to become musical instruments. Within a computer, everything is sterile - there's no sound, there's no air. It's totally code. Like with computer-generated effects in movies, you can create wonders. But it's really hard to create emotion.
I wanted to get into art. I did some neon stuff. I worked in, not computer-generated, but computer manipulation of pictures.
Every time you turn on your new car, you're turning on 20 microprocessors. Every time you use an ATM, you're using a computer. Every time I use a settop box or game machine, I'm using a computer. The only computer you don't know how to work is your Microsoft computer, right?
Together with my advisor, Manuel Blum, I co-invented CAPTCHAs, or computer-generated tests that humans are routinely able to pass but that computers have not mastered (they are the squiggly computer letters that are prevalent across the web).
Everything that has a computer in will fail. Everything in your life, from a watch to a car to a radio, to an iPhone, it will fail if it have a computer in it.
The only thing I do on a computer is play Texas Hold 'Em, really. Obviously my cell phone is a computer. My car is a computer. I'm on computers every day without actively seeking them out.
With the computer and stuff, the difference between a rich guy and a poor guy, to me, is nothing. Because I don't like big houses, I don't drive a car, so you know, I just live in a small apartment and I have my computer, which is really cool.
One of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.
An artist creates songs and timeless moments that are reflections that impact culture, and you can do that in any way - with guitars, ukelele, a computer. So, that will never die. It's always the artist behind the computer, not the computer.
Computer-generated monsters - people shoot them all day with videogames, you know, so kids aren't going to be afraid of that. People are getting immune to scares.
I don't even know which end of a computer one is supposed to gaze into. I've never used a computer.
I auditioned for 'The Lord of the Rings,' I auditioned for the part of Sam, and I didn't get very far... they wanted people that were taller and alter them in Computer Generated Images, so I never got a call back.
CGI is done after the film is done. It's through the computer. Most of the film is not computer-generated special effects. Most of it is that creature that is in the room with you.
CGI means, just to be clear, creating any type of image with a computer. Basically, starting off with nothing, or with images and manipulating them. The way we did it, everything was actual photographed images. A lot of that stuff was shot through a microscope of chemical reactions, yeast growing, lots of weird things, by Peter Parks. We put it into a computer and collaged it, manipulated it. Meaning we digitally shaped it to fit with other images. But there was no computer-generated imagery at all.
We're having the first computer-generated comic strip in the United States.
'Star Wars' gave birth to all the computer-generated superhero films.
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