A Quote by John Knoll

I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar.
ILM was the first company that I had worked at that had a computer-graphics division.
I play a lot of computer games. I love computer graphics. I've had Pixar in me for a long time.
As the years progress, TNA knew they had something good with the X-Division, then they started building their tag and heavyweight division, and it became one of many good divisions as opposed to the 'stand out' division.
I was asking questions which nobody else had asked before, because nobody else had actually looked at certain structures. Therefore, as I will tell, the advent of the computer, not as a computer but as a drawing machine, was for me a major event in my life. That's why I was motivated to participate in the birth of computer graphics, because for me computer graphics was a way of extending my hand, extending it and being able to draw things which my hand by itself, and the hands of nobody else before, would not have been able to represent.
The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.
Computers sort of came around through games and toys. And you know, the first computer most people had in the house may have been a computer to play 'Pong,' a little microprocessor embedded, and then other games that came after that.
I had never touched a computer in my life before I came to Pixar.
When I entered the UFC, there was only the bantamweight division. I had some good fights there, and then I decided to go to the strawweight division, where I became a champion.
I worked for seven years doing computer graphics to pay my way through graduate school - I have no romance with computer work. There's no amount of phony graphics and things making sound effects on the screen that can change that.
For me, I've always been intimidated by the computer coming from the era of record industry and record stores and buying records and looking at album covers, waiting in line for records when they came out and then ultimately being successful in a band where we recording pre-computer era.
Saigon was an addicted city, and we were the drug: the corruption of children, the mutilation of young men, the prostitution of women, the humiliation of the old, the division of the family, the division of the country-it had all been done in our name. . . . The French city . . . had represented the opium stage of the addiction. With the Americans had begun the heroin phase.
Every team in the NFL is hard, but when we play our own division it's a fight. Our goal is to make it to the playoffs and to do that we have to win games within the division. We match up well against this division, it's just a matter of getting on the field and doing what we know we can do.
Pixar has invented much of computer animation as it's known today, and I've been very lucky to be the first traditional animator to work with computer animation.
My biggest challenges when I first started out were not having a computer or camera or Wi-Fi! The computer and the camera had to be borrowed, and there were times that I used the computer at the library, and I literally sat outside people's houses to steal their Internet connections.
However useful computer models may be, the one thing they cannot be is evidence. Computer climate models are simply conjectures.
I started playing pro in Argentina. Then I went to second division in Italy. Then after a lot of work, I made it to first division. And at 25, I got here in the NBA.
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