A Quote by John Petrucci

I see every new album as an opportunity to start over. To either build or improve upon a direction that has been evolving over time or to completely break new ground.
Every day is a new opportunity. You can build on yesterday's success or put its failures behind and start over again. That's the way life is, with a new game every day, and that's the way baseball is.
I hate the traffic over there. Why don't they start to build moving pathways to replace all the streets? I see New York in a very futuristic way, but they must do something new.
I've written a lot of books now; I've been published for over 30 years. I hope with every book I learn something new, and with every new novel I try to improve the process of writing.
So many technologies start out with a burst of idealism, democratization, and opportunity, and over time, they close down and become less friendly to entrepreneurship, to innovation, to new ideas. Over time, the companies that become dominant take more out of the ecosystem than they put back in.
Without a doubt, any opportunity I have to build that up in New York, I'd do it. I told people all the time, always say, 'If it takes me taking a pay cut, I'll be the first one on James Dolan's steps saying take my money and let's build something strong over here.'
I've been through so much, especially coming from New Orleans where there was Hurricane Katrina in 2005. I had to pick up. We had to move, make new friends, and I think my family was just strong for me as well because we had to start completely over again.
When you feel that you have reached the end and that you cannot go one step further, when life seems to be drained of all purpose: What a wonderful opportunity to start all over again, to turn over a new page.
I want a new past,new memories, a new first handshake with love. I want to start over in every possible way.
Every time I start a new work, I try to be different and to start with a new perspective, so I search for a new idea, something which gives me a new way to access my creativity.
I don't agonize over decisions as much these days. The criteria of what's important to me is clear. The insecurity that you feel, and the paranoia that you feel, have been around for a long time - you know it's a liar because it's been lying to you all along - every time you start something new.
I lose faith every time I have to start a new page, and this is no joke. I've occasionally been criticized over the past couple of years for publicly "complaining" about how difficult drawing comics is, yet I've only mentioned it so that the younger cartoonists who are trying it out and finding it difficult and painful realize that they're not alone. There's not really any set way of learning how to do this, and it's always a struggle to improve, and, more importantly, see accurately whether or not one's work is communicating any shred of feeling or truth at all.
We don't notice that our cells are turning over all the time. You get a completely new composition of cells every seven years, and on the surface, or subjectively, it looks as though you're the same for seven years. It's like a ground - it looks stable, but beneath it, everything is shifting all the time. It's exciting and dangerous.
Every time you learn a new language, your understanding of language overall grows, so every time I would learn new music, my understanding of music would grow because I was taken to an extreme in a different direction, and that was, in effect, carrying over into what I do.
If a castle gets destroyed, you just build a new one. If you wanted me to I'd build them over and over. Let's build them together.
It's better to take over and build upon an existing business than to start a new one.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
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