A Quote by John Romero

There is a definite argument to be made that videogames are becoming an art form put together by artists of different types. — © John Romero
There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.
I felt so nourished by the process of making [Moana], of you're always engaged with other artists from different disciplines, and it's about bringing your art form to the table. It's so many art forms mashed together.
Right before I went to Pacifica, I had written and performed a one-woman show and I consider that to be my original art form. Spaulding Grey and Karen Finley and other spoken word artists and performance artists really very much interested me, that art form.
I grew up in an artists community in New York, in a building that was government-subsidised for artists. No one made any money, but they made art for the sake of art.
I grew up in an artists' community in New York, in a building that was government-subsidised for artists. No one made any money, but they made art for the sake of art.
Perhaps... I mean there are people who defend that it as an art. I don't. I like it but it's not an art form as far as I'm concerned, and yet it's a similar thing, once you can't land those jumps, you're disqualified - that precludes it from ever becoming a serious art form.
Each moment calls for a different stylistic essence and a different sense of impact, and mastery of this balance is an art form - a very learnable art form.
More and more in the art world are becoming moralistic, telling artists and critics what they should and shouldn't write, do, or make art about. Never mind the intellectual hypocrisy of this: Those who violate the clublike code are made out to be wrong, immoral, corrupt.
I think any information about any type of art form, it's always the right time. But since the last one, I could see there were many things about the culture of DJing that we don't really talk about. We don't really look at how the music is made, how it's conceptualized, how it's put together. We talk about the equipment and the software, but we don't talk about the reasons why we put the music together in the first place.
I'm used to politics at an international level: people put together an argument and, even if you vehemently disagree with them, well, you can recognise it's an argument and respond.
When art critics get together they talk about Form and Structure and Meaning. When artists get together they talk about where you can buy cheap turpentine.
How can you put out a meaningful drama when every fifteen minutes proceedings are interrupted by twelve dancing rabbits with toilet paper? No dramatic art form should be dictated and controlled by men whose training and instincts are cut of an entirely different cloth. The fact remains that these gentlemen sell consumer goods, not an art form.
Artists used to argue about art for art's sake versus social realism etc, and now it's like the most dominate argument is related to "art for the market's sake." It's a necessity, somewhat, for some people.
I guess I didn't have a lot of friends, so that's what made videogames so important. They played back. I could do them myself. Solitaire can't surprise you; there's no AI. But videogames play back with you.
I feel that performing is its own art form, and recording is its own art form, and writing is its own art form, and that they all can happen simultaneously but at different paces.
I don't think it's necessary for artists to have any formal training in painting or art history, but I do think it's essential to continually experiment with different subject matter, types of paint and methods of painting.
I've noticed a lot of younger artists have less fear of doing different sorts of things, whether it's various types of music, or gallery artists moving between video and sculpture and drawing.
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