A Quote by John Romero

I'm creating the kind of games that I like right now. I'm not being held back by technology. — © John Romero
I'm creating the kind of games that I like right now. I'm not being held back by technology.
I think that the whole idea of ‘no regrets’ was always a silly idea to me, because of course I regret all the places I went wrong, but that’s what creating anything, and being human, is all about. Of course if I could go back and knew what I know now, I absolutely would do it differently, I’d do it the right way, but part of being human is that we can’t go back, we can only hope that if we come across that moment again, we’ll do it the right way.
Technology is always creating jobs. It's always destroying jobs. But right now the pace is accelerating. It's faster we think than ever before in history. So as a consequence, we are not creating jobs at the same pace that we need to.
Third-party publishers, like everyone, face increasing risks associated with creating games, and you have to target your resources to the right places and the right platforms.
Music keeps you eternally young. It just does. What I love about it now is touring without the guilt. Now it's like nothing is being held back. You get to eat mashed potatoes with both hands instead of one. It's fantastic.
Isn't it strange how life won't flow, like a river, but moves in jumps, as if it were held back by locks that are opened now and then to let it jump forwards in a kind of flood?
There are too many games being developed by people that have no business creating games.
The ethos of 50 years ago was that there was one kind of English that was right and everything else was wrong; one kind of access that was right and everything else was inferior. Then nobody touched language for two generations. When it gradually came back in, we didn't want to go back to what we did in the 1950s. There's a new kind of ethos now.
Rural technology is moving from kind of the back office to where everything, every company - sales, marketing, customer acquisition, new product development, media - all industries are becoming technology industries. And it's not information technology: it's business technology.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
While games are fun to play, children should grow up not just being the consumers of technology but also the creators of technology.
As of right now, I have no desire. I've watched several games and played pickup ball thinking I'd have the feeling I'd like to get back, but I didn't have that feeling. I don't really miss the game.
I don’t really like the Hollywood blockbuster bandwagon that exists right now. The industry and the advent of all the technology, has kind of lost its way. It’s become very franchise driven and superhero driven.
I'm interested in a lot. Like right now, I'm just really excited for 'Catching Fire' and 'Mockingjay' Part 1 and 2. But I love playing characters like Prim - I mean, Prim is like my dream character - but after 'The Hunger Games', it would be fun to look and see what else I could do well. But right now, Prim is like my dream role.
Starting early and getting girls on computers, tinkering and playing with technology, games and new tools, is extremely important for bridging the gender divide that exists now in computer science and in technology.
So I get all the references and I totally get the humor and it's really fun. This - it's kind of a mash up of so many different genres and things that kind of, sort of are just part of youth culture right now. Music and action and video games, and it's kind of amazing to see it all piled into one film.
Sometimes I imagine myself looking back on right now and I think like where will I be standing when I look back Will right now look like the beginning of a great life or... or what
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