A Quote by John Romero

I still like to play games that have a beginning, an end and a story. — © John Romero
I still like to play games that have a beginning, an end and a story.
In the end, the railroads made America and nanotech will make the 21st century, and that is the end of the story. The beginning of the story and the end of the story.
A love affair is like a short story--it has a beginning, a middle, and an end. The beginning was easy, the middle might drag, invaded by commonplace, but the end, instead of being decisive and well knit with that element of revelatory surprise as a well-written story should be, it usually dissipated in a succession of messy and humiliating anticlimaxes.
If the point of life is the same as the point of a story, the point of life is character transformation. If I got any comfort as I set out on my first story, it was that in nearly every story, the protagonist is transformed. He's a jerk at the beginning and nice at the end, or a coward at the beginning and brave at the end. If the character doesn't change, the story hasn't happened yet. And if story is derived from real life, if story is just condensed version of life then life itself may be designed to change us so that we evolve from one kind of person to another.
I do not think that you can be changing the end of a song or a story like that, as though it were quite separate from the rest. I think the end of a story is part of it from the beginning.
Do not permit yourself to fall in love with the end-game play to the exclusion of entire games. It is well to have the whole story of how it happened; the complete play, not the denouement only. Do not embrace the rag-time and vaudeville of chess.
They should just open lots of YouTube schools... as well as, like, a games school, where you can play all types of games. Like, if you want to play racing games, you go there and become a pro at that. Same for football or a shoot 'em up.
I like English football because you play all the games from the start of the Premier League to the very last game always 100%. Even when squads in the last two or three games have just been relegated, they still play 100%.
If you're gonna tell a story from beginning to end, I always think you have to have a great structure in a script. If it gets you excited and it's something you've never read before that's another plus. I think also with improv and that whole world of stand-up, that's a whole other organism of comedy that still needs a story, but it's more free-form. On the set, it is the combination of both those worlds coming together: a great script and an allowance to play with it.
You have competition all over the world, not only in football, in normal life, too. Everyone fights for his place, but in the end, we have many games to play, and everybody is going to play games.
At the beginning of a long-running play, everyone's nervous and paces around in a panic and reapplies lipstick. After a while, you'll get long-running card games or word games like Boggle.
I do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
The end of 'The End' is the best place to begin 'The End', because if you read 'The End' from the beginning of the beginning of 'The End' to the end of the end of 'The End', you will arrive at the end.
I have not chosen to create a linear story, but a series of different narratives: in the end there are five plays that almost, but don't quite, add up to one play... I start with the story of Candide, being performed as a play within a play, to bring the audience up to speed with the story.
The incredible thing happens at the beginning of the story always, you notice, not the end. A Sherlock Holmes story is never a trick story.
I don’t mind if the character is a small character, but I would just like her to have a journey in the film. Sometimes the characters are just there as a prop to further the man’s story. The great directors I’ve talked to, I’ve said listen, I don’t mind playing a woman that is a tiny part, but how does the story affect her? What can I play in the end that’s different from the beginning? Otherwise, it doesn’t make sense, because it’s just like being a prop.
It's only a story, you say. So it is, and the rest of life with it - creation story, love story, horror, crime, the strange story of you and I. The alphabet of my DNA shapes certain words, but the story is not told. I have to tell it myself. What is it that I have to tell myself again and again? That there is always a new beginning, a different end. I can change the story. I am the story. Begin.
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