A Quote by John Romero

It is very important to lead the field and innovate in game design. — © John Romero
It is very important to lead the field and innovate in game design.
Where you innovate, how you innovate, and what you innovate are design problems.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
Design is the underlying skill that activates innovation. If you want to innovate, you've got to design.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
Design is a vital component to the enrichment of our everyday lives. Japan has a very rich history and culture of design, and I feel it is a very important dialogue to open and keep evolving.
Every single time we step on to the field - practice field or game field - we're thinking about winning that championship. But at the same time, we're taking it day by day. And we are taking it game by game.
Everyone in the astronaut program has a degree in a science field. The crew are the ones who do the experiments, help to design some of the experiments that come from other primary researchers. So it becomes very important that you have a science background.
Is Coors Field a good park to hit in? Yeah. So are Wrigley Field and Camden Yards. I didn't design Coors Field-I just play there.
Conferences with open attendance are very important for the stimulation of young people or other people who are new in the field. ... The field of high-energy physics is, as you know, very strongly in the hands of a clique and it is hard for an outsider to enter.
No organization engaged in any specific field of work ever invents any important developers in that field, or adopts any important development in that field until forced to do so by outside competition.
When we launched If WeRanTheWorld, I said to my team, I want us to innovate in every aspect of how we design and operate this as a business venture, as much as the web platform itself - because I want us to design our own startup around the working lives that we would all like to live. Women and men alike.
I think the running game is very important to every offense. Being balanced is extremely important. There's times where you have to throw the ball. You could be down late in the game, you need to come back; you have to be able to pass it when they know you're passing it.
Being the vice-captain, you see a lot of things on the field. You have to try and help the captain as much as you can and lead by example on the field. Small things like getting a run-out or taking a catch makes the other boys try and lift their standards. So yes, I do have an important role, even if I'm not captain.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
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