A Quote by John Sununu

Not since the steam engine has any invention disrupted business models like the Internet. Whole industries including music distribution, yellow-pages directories, landline telephones, and fax machines have been radically reordered by the digital revolution.
Do you remember the first three years of Steam? People absolutely hated that Valve forced you to launch their game through what some people called a virus at the time, which was the Steam client. But Steam led the digital distribution revolution: it was the first across all platforms.
I sensed my chance and embraced the telecom business. I started marketing telephones, answering/fax machines under the brand name Beetel, and the company picked up really fast.
With the communication internet, whole industries have been disrupted. You're in the publishing industry, you understand that. Before, we had newspapers, magazines - now you're on the web. I'm in book publishing. I don't have to tell you what's happened to us. Television has taken a hit. The music industry. But, thousands of new businesses have emerged on this new communication revolution platform. Not just Google, Facebook, and Twitter. There are thousands of operations. Businesses that are doing the platforms, the apps. They're mining the big data. They're creating the connections.
People over the age of thirty were born before the digital revolution really started. We've learned to use digital technology-laptops, cameras, personal digital assistants, the Internet-as adults, and it has been something like learning a foreign language. Most of us are okay, and some are even expert. We do e-mails and PowerPoint, surf the Internet, and feel we're at the cutting edge. But compared to most people under thirty and certainly under twenty, we are fumbling amateurs. People of that age were born after the digital revolution began. They learned to speak digital as a mother tongue.
The profusion of fonts is one more product of the digital revolution. Beginning in the mid-'80s and accelerating in the 1990s, type design weathered the sort of radical, technology-driven transformation that other creative industries, including music, publishing, and movies, now face.
The Internet, like the steam engine, is a technological breakthrough that changed the world.
Having disrupted business practices, social interactions and political campaigns, 2011 will be seen as the year that the rise of the Internet first disrupted foreign relations.
The studios basically, besides developing some material, their strength is distribution. Distribution in any other business is a cost that you incur. You know, in a trucking business, you eat it. In a film business, distribution is a profit center.
Every small boy wanted to be a steam engine driver when they grew up in the old days, including me. There's something very special about them - the noise, the smell, the steam coming out everywhere.
Life is the steam of the corporeal engine; the soul is the engineer who makes use of the steam-quickened engine.
Yelp has been in this business since it really became something worth thinking about in 2004, when the transition started happening from the world of the Yellow Pages to the world of searching online for local information.
The digital revolution has disrupted most traditional media: newspapers, magazines, books, record companies, radio.
What I saw quite clearly in the '80s, before the internet, was that the whole world was shifting toward digital formats, and that didn't matter whether it's movies or writing or whatever. It was something that was coming. And with the invention of the World Wide Web in the early '90s, when we were teaching our first courses, or the arrival of the internet by way of the browser, which opened up the internet to everybody - soon it was just revolutionary.
I am super lucky. I've been in the area where things have been changing and been part of the digital revolution, the magic of software, the internet, the computer, and now the cellphone... so it's been a great privilege.
Napster has pointed the way for a new direction for music distribution, and we believe it will form the basis of important and exciting new business models for the future of the music industry.
Not since the digital revolution in the early '90s has technology placed such a comprehensive burden on business, employees and individuals to reinvent their business plans, services and products, and themselves to keep pace with the changing marketplace.
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