A Quote by Jon Oringer

Equally important to having the right content is providing the proper tools for the users so they can quickly find the images and videos they need. — © Jon Oringer
Equally important to having the right content is providing the proper tools for the users so they can quickly find the images and videos they need.
While the scale of our library is certainly attractive to our users, equally important is the quality of the content we provide and our state-of-the-art processing operation that vets every single piece of content that's submitted to ensure only the most suitable content is included.
We tend to think of Steam as tools for content developers and tools for producers. We're just always thinking: how do we want to make content developers' lives better and users' lives a lot better? With Big Picture Mode, we're trying to answer the question: 'How can we maximize a content developers' investment?'
Look inside your soul and find your tools. We all have tools and have to live with the help of them. I have two tools—my words and my images.
Good content should be at the heart of your strategy, but it is equally important to keep the display context of that content in mind as well.
I think companies need to put up tools that put privacy and security in the hands of their users and make it easy to understand those tools. In Google's case, two-step verification is a perfect example of this.
...the worry over media manipulation of photographs pales beside the threat that we will be exposed to an unedited, unvetted picture world where all images seem equally important and equally trivial.
If we continue to treat content as an extra to information architecture, to content management or to anything else, we miss a bright opportunity to influence users. Content is not a nice-to-have extra. Content is a star of the user experience show. Let’s make content shine.
I initially started making videos about my hair because I was struggling to style it and didn't know where to find help. Similarly, I started creating comedy content and doing characters and talking about things that were important to me because I didn't find a place to do that in the career that I wanted as an actress.
Facebook itself has an interest in having great content so that its users keep coming back.
It's about using the right tools, with the right triggers, within a proper marketing framework
I need to keep reminding myself that I don't need a million people to watch my videos, all I need is one. If one person reaches out to me and says, 'This is great, I love it, let's be friends,' I am just as content.
In their presence, there's no need for continuous conversation, but you find you're quite content in just having them nearby.
For SpringHill, it's always important that the content find the right platform, not the other way around.
For anyone who devours the web on a daily basis, the biggest problem is too much of a good thing. There's so much extraordinary content - from articles to images, videos and Tweets - that it's almost impossible to keep track of it.
Our users were one step ahead of us. They began using YouTube to share videos of all kinds. Their dogs, vacations, anything. We found this very interesting. We said, 'Why not let the users define what YouTube is all about?'
Under the 1998 Digital Millennium Copyright Act, Tumblr, YouTube, Reddit, WordPress, and Facebook aren't responsible for the copyright infringement of each of their millions of users, so long as they take down specific posts, videos, or images when notified by copyright holders. But copyright holders thought that wasn't good enough.
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