A Quote by Jon Spaihts

Space and spacecraft and zero gravity and so forth are very difficult to render. — © Jon Spaihts
Space and spacecraft and zero gravity and so forth are very difficult to render.
Life as an astronaut in space is a very interesting one. There are things we all take for granted here on earth, like gravity, that can make things a bit challenging. One of the fun things about getting here is the zero gravity and floating around. But it also makes things very difficult.
The reason space missions need artificial gravity is clear: humans simply did not evolve to live in zero gravity.
A zero-gravity flight is a first step toward space travel.
Real space movies have to involve zero gravity and a world without up or down.
A person moving in zero gravity feels a pitiful helplessness. One wrong move and you find yourself spinning wildly. Everyone becomes a baby again in outer space, laboriously learning how to walk.
I think if I had to choose, I would rather have gravity instead of zero gravity. It's fun for a while, but I'd rather live on Earth.
The only number that would ever be enough is 0. Zero pounds, zero life, size zero, double-zero, zero point. Zero in tennis is love. I finally get it.
Gravity. It keeps you rooted to the ground. In space, there's not any gravity. You just kind of leave your feet and go floating around. Is that what being in love is like?
In the space business, space had gotten very much to be the aerospace industry. This is something that governments only do and it's where the Boeings and the Lockheed's and the Northrop's and so forth. And there's no way these small companies could do it.
Real vectoring in space, real orbital mechanics, is very counterintuitive, very strange, and very hard to render. It's expensive, and there's a learning curve. Some of it is about raising audience literacy to the point where they understand that.
Neutrinos ... win the minimalist contest: zero charge, zero radius, and very possibly zero mass.
The space program is a peaceful project. The next door is opening. We have to go farther into space. But, before that, we need to develop far more improved nutrition and more advanced spacecraft.
No one's played on the moon yet. No one's played in zero gravity. Some bands have played at the Pyramids of Giza, but we'd very much like to do that in the near future.
When I started working at NASA and understanding what the capabilities really were of the space station and the space program, one of the biggest draws for me was the ability to do experiments in space. We can do a number of experiments where gravity is actually a variable.
Some colors are very difficult to render, and you must compensate to get the color you want on the screen.
What's aero braking? That's a way to use the gravity and upper atmosphere of Earth to sling shot a ship out either deeper into space, or slow it down to be 'captured' by Earth's gravity.
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