A Quote by Jonah Lehrer

Design is the conscious imposition of meaningful order. — © Jonah Lehrer
Design is the conscious imposition of meaningful order.
Design is a conscious and intuitive effort to impose meaningful order. Design is both the underlying matrix of order and the tool that creates it.
Design is the conscious effort to impose a meaningful order
Many people are going to use [Beijing National Stadium], which makes it more meaningful. If we don't design it, somebody else has to design it.
I think design does evolve in a meaningful sense. I think if you look at design as a part of the continuum of communication, since even before Guttenberg.
... of the two kinds of order, the conscious and the unconscious order, only one is real. It's the order in the deep hidden places.
Basically, I viewed any work of art as an imposition of another person's taste, and saw the individual making this imposition as a kind of dictator.
Basically, at this time, I viewed any work of art as an imposition of another person's taste and saw the individual making this imposition as a kind of dictator.
Design acknowledges change. Its meaning encompasses change in our times. To design is to 'create order and to function according to a plan.' The notion of change and design move along the same path.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Just as the telescope and microscope show us that there is order and design in all the works of God's hand, from the greatest planet down to the least insect, so does the Bible teach us that there is wisdom, order, and design in all the events of our daily life. There is no such thing as 'chance', 'luck', or 'accident' in the Christian journey through this world.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
I have never been normal about my body. It has always seemed to me a strange and foreign entity. I don't know that there was ever a time when I was not conscious of it. As far back as I can think, I was aware of my own corporeality, my physical imposition on space.
In an ideal world, social responsibility would be a prerequisite for design, and designers would vow to produce beautiful, useful, positive, responsible, functional, and economical things and concepts that are meaningful additions to—or sometimes subtractions from—the world we live in. Indeed, design deserves such thoughtful consideration.
Permaculture is the conscious design and maintenance of agriculturally productive ecosystems which have the diversity, stability, and resilience of natural ecosystems. It is the harmonious integration of landscape and people providing their food, energy, shelter and other material and non-material needs in a sustainable way. Without permanent agriculture there is no possibility of a stable social order.
I'm conscious of race whenever I'm writing, just as I'm conscious of class, religion, human psychology, politics — everything that makes up the human experience. I don't think I can do a good job if I'm not paying attention to what's meaningful to people, and in American culture, there isn't anything that informs human interaction more than the idea of race.
The universe began in an instant, is expanding, and exhibits design, order, and complexity. Every effect must have a Cause, and design must have a Designer.
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