A Quote by Jonathan Ive

All I've ever wanted to do is design and make; it's what I love doing. — © Jonathan Ive
All I've ever wanted to do is design and make; it's what I love doing.
If I wanted to do clothes or if I wanted to make a building or design a choreography, you are able to do that - they are all under a similar kind of design umbrella.
If you wanted to create an education environment that was directly opposed to what the brain was good at doing, you probably would design something like a classroom. If you wanted to create a business environment that was directly opposed to what the brain was good at doing, you probably would design something like a cubicle. And if you wanted to change things, you might have to tear down both and start over.
I never wanted to really make a career out of doing Christian music exclusively, but I love it to my core. I love music. I love what I'm doing now.
I design for a woman who is on the go. Women are busier than ever, and I wanted to design a collection that can go from day to night and be fashionable. Sometimes I wear three outfits in one day.
I do what I love to do at the moment. If I wake up tomorrow and decide I want to dance, that's what I'd do. Or design clothes. I think I'd throw myself into whatever I'm doing now. It's not about abandoning what I was doing before, or giving up. It's about knowing that if I die tomorrow, I lived the way I wanted to.
Steve Jobs always believed that you didn't want to do focus groups or research and ask people what they wanted. You wanted to create products that they didn't know they wanted yet and they would fall in love with. And I think that was part of the magic of his design philosophy.
I have walked away from enormous amounts of money and I have made that life I have wanted somewhat in this business. I love doing independent film, I love doing theater, I love doing studio films, and I do all three now.
I discovered at an early age that all I've ever wanted to do is design.
I didn't have any career design. I was not thinking about publishing or doing a record. I was just working. I was evolving. I wanted to really comprehend what I was doing before stepping too far out.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
I wanted to do what I was seeing Dorothy Dandridge doing, what I saw Marilyn Monroe do, what I saw Bette Davis do. I wanted to do that: to tell stories. I wanted to make people laugh, make people cry. I wanted to be a storyteller.
Even though we don't know squat about how the brain works, the little we do know suggests that if you wanted to design a learning environment that was directly opposed to what the brain was naturally good at doing, you would design the education system we currently have, not only in America, but all over the world!
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
I went to New York. I had a dream. I wanted to be a big star, I didn’t know anybody, I wanted to dance, I wanted to sing, I wanted to do all those things, I wanted to make people happy, I wanted to be famous, I wanted everybody to love me. I wanted to be a star. I worked really hard, and my dream came true.
Ever since I was a kid, I wanted to make films. That's really all I ever wanted to do.
I wanted to be a writer as a teen... so storytelling was my first love. In my late teens, design became an obsession as I realized that I could express myself through the medium. Much later, when I founded Fuseproject in 1999, our slogan became 'design brings stories to life.'
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