A Quote by Jonathan Rhys Meyers

I think what qualitiy make for good directors is being able to articulate what you want; it can cause problems with a lack of communication. I'm not an actor who requires much talking to a director, I don't want to sit down and discuss a scene for hours and hours; that would bore me.
There are directors, and I think this is true of all directors, it would be true if I was a director - If the actor didn't want to do what I was suggesting, I would let him do it his way, and then I would say to him, "Just give me one where you do what the director wants", and that, of course, is the take that's used.
I would still like to have that luxury, to be able to just sit and draw for hours and hours and hours. In a way, that's what I do as a writer.
I love sitting through long things. I mean, 'Gone With the Wind' I will sit through; I love sitting somewhere for four hours, for anything. I love being on a train. I love sitting down for four hours. I think it's the most wonderful thing to be able to sit somewhere and concentrate on something for more than two hours.
At the worst it was eight hours of makeup, and I couldn't sit down; I was in this crouched position. [on the traumas of being an actor in full make up]
A lot of directors don't know what they want to do. Every director I've seen that was a good director that I've admired knew exactly what he wanted to do. They didn't sit there and think about it.
I also listened to hours and hours and hours and hours and hours of [J.F.] Kennedy, and I sort of built [ accent]. And then I got on set [of 'J.F.Kennedy' movie ] and forgot it.But that's what you want to do. You want it to just be real. And I think authenticity was better than - people always talk about when an accent doesn't work, and the phrase you always hear is, "It was inconsistent."
If a film is good, and I'm sort of able to sit there and absorb myself within that world. And get lost. That is a pretty powerful tool. And there's not many paintings out there, that make me want to stare at it for hours at a time, and wonder where I am!
I don't ever like to feel myself in the position to demand of an actor that they trust I'm going to do something worthwhile. I feel a responsibility to articulate what it is I'm going to do. Whether that's showing them a full script or sitting down with them and describing my ideas in detail. It's a very healthy burden on me as a film director to be able to articulate what I want to do, to inspire actors, rather than just saying, take it on trust I'll be able to do something worthwhile.
If I want to feel as if I'm being sucked down a fathomless gloomy tunnel for hours and hours then I have a complete set of Schopenhauer at home.
We have amazing stunt performers and in Miguel Sapochnik, a director who's so good at spending hours and hours and hours on every shot beforehand, so that he knows exactly what he wants when he gets to the battlefield on the day. We only shoot ten-hour days, so you have to pack a lot into those ten hours.
There were hard days when you'd be screaming for hours and then the next day, you'd have a scene where you were just talking and because your voice was so stretched out from screaming for five hours, it would sound weird. It required a lot of adrenaline, too, so you have to be able to turn it on all the time. You felt a bit thin at the end of it, just depleted.
I'm a person who sometimes tends to worry too much about cricket. Previously I would think about the game for probably 15 hours, but now with the presence of my wife it has come down to ten hours, and I would like to bring that down to about nine.
Comfort rules. You want to be able to sit in a good chair comfortably for a few hours and be able to talk and enjoy a glass of wine. There's nothing worse than sitting in an uncomfortable chair.
When I sit down, I find that it's much easier for me to want to consume a movie than to dip back into 20 or 40 or 60 hours of a television series. I think a great movie is really amazing. But, television does give you a larger canvas.
When I was on 'Xena,' I remember the sound guy and the director at some point being like, you have to make sounds when you fight, and I was like, what are you talking about? You're never going to use it. But they hounded me for a good couple of hours, and basically it was, you need to act, you can't just perform the moves.
Make sure your characters are worth spending ten hours with. That’s how long it takes to read a book. Reading a book is like being trapped in a room for ten hours with those characters. Think of your main characters as dinner guests. Would your friends want to spend ten hours with the characters you’ve created? Your characters can be loveable, or they can be evil, but they’d better be compelling. If not, your reader will be bored and leave.
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