A Quote by Joseph Abboud

If you can imagine what it's like to launch a business in the middle of a lawsuit - it's not an easy thing. — © Joseph Abboud
If you can imagine what it's like to launch a business in the middle of a lawsuit - it's not an easy thing.
I've never filed a patent lawsuit. I hope never to file a patent lawsuit. That may be unrealistic, but it would be great if I could avoid doing it... Lawsuits are a ridiculous way to do business.
As far as the lawsuit, yes, when I was very young, I went into my father's company, had a real estate company in Brooklyn and Queens, and we, along with many, many other companies throughout the country - it was a federal lawsuit - were sued. We settled the suit with zero - with no admission of guilt. It was very easy to do.
I bring up the (Trump University) lawsuit, because it is a lawsuit I am going to win. ... I have thousands of students who loved the school and I've been treated very unfairly in that lawsuit. I don't care if a judge is Mexican or what. What I care about is to be treated fairly.
It's easy to get jaded. It's easy to get lazy. It's easy to get too self-centric, like, 'Why me? What about my needs?' It has nothing to do with that. But you see, you are the thing you are selling whether you are a director or an actor in this business. It's very tough. The town doesn't realize that its greatest resource is its people.
I didn't worry about my career ending, but there were days where I felt pretty beat up by it all and just pretty tired, because they didn't make it easy for me. And coming right off the last lawsuit, it was the last thing I wanted to get involved in. When it was over, we didn't really celebrate, we were just exhausted. I lost all interest in the record business and never wanted to do anything except hand in a record again.
A lawsuit is to ordinary life what war is to peacetime. In a lawsuit, everybody on the other side is bad. A trial transcript is a discourse in malevolence.
The expense of getting into space is the rocket launch, the rocket itself. Rocket's right now, commercial rockets cost probably somewhere between $50, or $120, or $150 million per launch. And those are all expendable. That is, you've got to buy a new rocket for each launch. So, that really is the critical part. If there was some kind of really, a revolutionary breakthrough and the price of rockets fell by an order of magnitude, I mean, just imagine what that would do as far as getting access to more ordinary people.
A thriving middle class is the source of growth in a technological, capitalist economy. Investing in the middle class is the most pro-business thing you can do.
When we were doing the launch of Kinect for Xbox, it was very much about getting sort of young blogger-influencer types to try this thing well in advance - a year before launch.
The thing I am most interested in is power relations - it is so easy in a relationship like that [of an artist and a gallery manager], to imagine that the other person is living a perfect life.
One thing I learned from all my years in business is you really have to work with the experts: you can launch something yourself, but unless you have the expertise and the marketing strategies and machinery behind you, you'll never be successful.
I believe the auto business is a highly comprehensive and complicated business. It's not that easy for people simply to enter and ruin the whole thing.
I wanted to launch 'Youngblood' with an exclusive relationship with ComiXology because I believe that they can provide the extra push that a launch like this requires.
I doubt anything will really come of this lawsuit. First of all, it's a lawsuit. It involves a subpoena. And try to find a Republican who will be willing to be seen serving a black man.
There's always apprehension whenever I launch anything, it seems. When I launch a tour, people are always, 'Oooh, is this gonna work?' And when I launch an album: 'Ooh, is this gonna work?' Or a new video. 'Really?' It's always like that - but I've always acted on the impulse that I have nothing to lose.
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
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