A Quote by Joseph B. Wirthlin

Sadly, many in our world today encourage idleness, especially in the form of mindless, inane entertainment that is on the Internet, on television, and in computer games.
Avoid demonizing television, computer games, and new technologies. Electronic media may compete for kids' attention, but we're not going to get kids reading by badmouthing other entertainment. Admit that TV and games can do things books can't.
I am suggesting that we spend a little less time in idleness, in the fruitless pursuit of watching inane and empty television programs. Time so utilized can be put to better advantage, and the consequences will be wonderful.
I think the reason why video games are more popular as entertainment in difficult economies is that the cost per hour of video games is lower than any other form of entertainment.
Computer games are like any other form of media and entertainment - you have to exercise some moderation. In the same way you can invest a lot of time in a computer game, you can invest a lot of time in watching TV or browsing the Web. So it's an issue of recognizing that this is something you should consume in moderation.
Television is much better crafted today then in the 70s. The content is less positive but I'm one of those that feel our entertainment reflects our world, it's not a driver - art imitates life.
In the business world, allegations of accounting irregularities is tantamount to yelling fire in a crowded theater, except, today, in our Internet world, instead of people running for the exit signs, they just push the button on their computer.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. Now, obviously, the computer is an important tool for me preparing for my games. I analyze when I'm on the computer, either my games or my opponents. But mostly my own.
Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them.
Thatgamecompany was founded with the philosophy that games are a form of entertainment, and entertainment is the food for emotion.
Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.
The poetry and transgression that was so much of surrealism's anarchic force has been recruited into mainstream culture. It has been made commonplace by television and magazine merchandising, by computer games and Internet visuals, by film and MTV, by the fashion shoot.
The days of television as we knew it growing up are over. You have a bigger, wider world audience on the Internet, larger than any American television series. People don't watch television in the same context as before. Nowadays they watch their television on the Internet at their convenience. That's the whole wave, and it's now - not the future.
That crossover of whether it's entertainment or news is the biggest crock of b.s. in television today, because it's all entertainment.
Indeed, being a beginner is very difficult right now. Book publishers are in a crisis, sales are dwindling, and publishing houses are losing money, doing their best to survive. It's a sign of the times, the emergence of new kinds of entertainment -- there's nothing we can do about it. I don't think books will perish for good. They could become less widespread, though, falling even further behind movies and computer games. But we shouldn't be afraid of this, because books will always remain the entertainment of choice for intelligent people, of whom there are still many in this world.
Outside of the mindless sitcoms that the networks thrive on, people able to think generally consider most entertainment is escape in one form or another.
Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
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