A Quote by Joyce Brothers

There is a rule in sailing where the more maneuverable ship should give way to the less maneuverable craft. I think this is sometimes a good rule to follow in human relationships as well.
10 Rules for Being Human: Rule #1 - You will receive a body. Rule #2 - You will be presented with lessons. Rule #3 - There are no mistakes, only lessons. Rule #4 - The lesson is repeated until learned. Rule #5 - Learning does not end. Rule #6 - "There" is no better than "here". Rule #7 - Others are only mirrors of you. Rule #8 - What you make of your life is up to you. Rule #9 - Your answers lie inside of you. Rule #10 - You will forget all this at birth.
Elon Musk should be at the top of the list of people to emulate when it comes to leading large organizations that are highly maneuverable and use it as a competitive advantage.
I'm in no position to hand down any advice," he said, "but there's a rule I follow when I don't know what to do." "A rule?" "If you have to choose between something that has form and something that doesn't, go for the one without form. That's my rule. Whenever I run into a wall I follow that rule, and it always works out. Even if it's hard going at the time.
We must follow the rule: Better fewer, but better. We must follow the rule: Better get good human material in two or even three years than work in haste without hope of getting any at all.
My rule has been, so far as I could have any rule (I could have no cast-iron rule) - my rule has been, to write what I have to say the best way I can - then lay it aside - taking it up again after some time and reading it afresh - the mind new to it. If there's no jar in the new reading, well and good - that's sufficient for me.
There is a simple rule here, a rule of legislation, a rule of business, a rule of life: beyond a certain point, complexity is fraud. You can apply that rule to left-wing social programs, but you can also apply that rule to credit derivatives, hedge funds, all the rest of it.
When in doubt, the rule of threes is a rule that plays well with all of storytelling. When describing a thing? No more than three details. A character's arc? Three beats. A story? Three acts. An act? Three sequences. A plot point culminating in a mystery of a twist? At least three mentions throughout the tale. This is an old rule, and a good one. It's not universal - but it's a good place to start.
There are two great rules of life; the one general and the other particular. The first is that everyone can, in the end, get what he wants, if he only tries. That is the general rule. The particular rule is that every individual is, more or less, an exception to the rule.
To think that you are not following a rule is to follow a rule.
The criteria, the only rule you should follow - the only rule - is to never touch a product or service unless, every time it is sold, part of the profit has to come back to you.
Nobody is fit to rule anybody else. It is not alleged that Mankind is perfect, or that merely through his/her natural goodness (or lack of same) he/she should (or should not) be permitted to rule. Rule as such causes abuse. There are no superpeople nor privileged classes who are above 'imperfect Mankind' and are capable or entitled to rule the rest of us. Submission to slavery means surrender of life.
Princes rule the people, and their own passions rule Princes; but Providence can over-rule the whole, and draw the instruments of his inscrutable purposes from the vices, no less than the virtues of Kings.
A true pilot must of necessity pay attention to the seasons, the heavens, the stars, the winds, and everything proper to the craft if he is really to rule a ship.
Wizard's Eleventh and Final Rule The "Rule Unspoken", the "Rule Unwritten", "The rule from the beginning of time.
He does not rule us. No one can rule us. No one can rule anyone who does not first agree to the ruling." She smiled a trace at Aeriel and patted the little camp dog, which was whining for more tidbits. "One must rule oneself.
The 'snakebot', which is a type of mechanized, biologically inspired robot, itself has roots in Japanese laboratories of the 1970s. What the team at Pittsburgh-based Carnegie Mellon is doing today under professor Howie Choset is making the 'snakebots' stronger, smaller, and more maneuverable than ever.
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