A Quote by Joyce Carol Oates

In a sense, I may not consciously know what I'm doing. I feel that I'm telling a story. I'm a kind of medium by which something is transmitted. — © Joyce Carol Oates
In a sense, I may not consciously know what I'm doing. I feel that I'm telling a story. I'm a kind of medium by which something is transmitted.
I think the use of language is a very important means by which this species, because of its biological nature, creates a kind of social space, to place itself in interactions with other people. It doesn't have much to do with communication in a narrow sense; that is, it doesn't involve transmission of information. There is much information transmitted but it is not the content of what is said that is transmitted.
Writing for children is my... that's my medium, you know, and the medium is the picture book, which is a very particular kind of book. I try to give children what I would give anybody, you know. I become interested in something. I find something fascinating. It has to fascinate me, and then I want to give it to them.
I think that people are really hungry for original content. I think there's a sense of reboots and remakes, and we're lacking in any sense of originality in media. So, I think the people who want something like this which has a graphic novel feel or comic book feel but that is designed and created for the medium of television, I think that is something is very appealing to a lot of people.
For narrative games, and also for the sake of the medium, we have to treat performance that way, as actors. You have to have a sense of ownership over it and believe that you're bringing something meaningful to it - because that's what all of the developers are doing, and that's what the story demands.
My parents telling me that if there is a story you feel compelled to share, then you are responsible for doing that. You can't ask someone else to take on that story - or you can, but you have to deal with whatever the fallout is. If the story doesn't end up being told the way you originally heard it or that you feel it needs to be expressed, that's on you.
Part of the job is knowing how to use this medium in the most effective way for the story you're telling, so for me, to pick a genre I want to do is a little harder. I would say it's more about thinking, 'What genre will work for what kind of story?' And then, when all of that comes, I embrace it and run with it.
Animation offers a medium of story telling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world.
So you want another story?" Uhh... no. We would like to know what really happened." Doesn't the telling of something always become a story?" Uhh... perhaps in English. In Japanese a story would have an element of invention in it. We don't want any invention. We want the 'straight facts,' as you say in English." Isn't telling about something--using words, English or Japanese--already something of an invention? Isn't just looking upon this world already something of an invention?
One of the strongest signs of being in the zone is a sense of freedom and of authenticity. When we are doing something that we love and are naturally good at, we are much more likely to feel centered in our true sense of self - to be who we feel we truly are. When we are in our Element, we feel we are doing what we are meant to be doing and being who we're meant to be.
When you're a writer and something difficult happens to you, one of the things involved in that is this emergence of narrative potential. And there's then a kind of self-consciousness about telling a story in which you suffered.
Some of the justifiable critiques has been by - been so successful in telling this story, you know, there's a danger of saying, oh, well, you know, we don't need to worry about this because that's absolutely not the case. What [Hans] Rosling is doing is showing us an overall global trend, which in a sense tells us how bad things were - doesn't mean to say the problems are gone, doesn't mean to say they're any less.
I think it's important that we all try to give something to this medium, instead of just thinking about what is the most efficient way of telling a story or making an audience stay in a cinema.
If it has something of substance and a platform that makes sense, I can share my story. You can get a little more into my life, and I can mesh my singing with things I love to do and writing for others and telling my story in hopes of helping someone. I'm all for it.
I think you have to serve a lot of masters when you're doing a video game: you're not just telling a linear story or doing something that's all action.
You have to know the story that you're telling, and you have to know the tone in which the story is being told.
If your subject is crime, then you know at least that you're going to have a real story. If your subject is the maturing of a college boy, you may never stumble across a story while you're telling that. But if your story is a college boy dead in his dorm room, you know there's a story in there, someplace.
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