A Quote by Jules Feiffer

Design is important because chaos is so hard. — © Jules Feiffer
Design is important because chaos is so hard.
When we think of design, we usually imagine things that are chosen because they are designed. Vases or comic books or architecture... It turns out, though, that most of what we make or design is actually aimed at a public that is there for something else. The design is important, but the design is not the point. Call it "public design"... Public design is for individuals who have to fill out our tax form, interact with our website or check into our hotel room despite the way it's designed, not because of it.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
From 2002 to the end of his presidency, George W. Bush routinely was accused by the Left of 'creating chaos:' chaos in Iraq, chaos in Afghanistan, chaos in the Muslim world, chaos among our allies.
Museums are important. Design and art schools are important because they show how it should be done at the highest level of quality. Once people are exposed to quality, they recognize it right away and they appreciate it. People's tastes are changed by exposure to quality. Unless they can see it they can't want it. That's the brilliance of Apple - they provide quality in design.
Design, in its broadest sense, is the enabler of the digital era - it's a process that creates order out of chaos, that renders technology usable to business. Design means being good, not just looking good.
Design, in its broadest sense, is the enabler of the digital era - it's a process that creates order out of chaos, that renders technology usable to -business. Design means being good, not just looking good.
Chaos theory, a more recent invention, is equally fertile ground for those with a bent for abusing sense. It is unfortunately named, for 'chaos' implies randomness. Chaos in the technical sense is not random at all. It is completely determined, but it depends hugely, in strangely hard-to-predict ways, on tiny differences in initial conditions.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
It is important to do what you don't know how to do. It is important to see your skills as keeping you from learning what is deepest and most mysterious. If you know how to focus, unfocus. If your tendency is to make sense out of chaos, start chaos.
Chaos is hard to create, even on the Internet. Here's an example. Go to Amazon.com. Buy a book without using SSL. Watch the total lack of chaos.
I was first drawn to active wear because I enjoy working out, and it's very important in this day in age. I really felt women were getting the tail end of the design in active wear; not getting the technology or design we deserved. It was reserved for men. We were getting the leftover work from the sports design houses.
I'm a great believer in chaos. I don't believe that you start with a formula and then you fulfill the formula. Chaos is a much better instigator, because we live in chaos - we don't live in a rigorous form.
I consider video games a form of design that is amazingly important today and that is going to become even more important in the future, because it is a way we interact with machines and screens.
At the University of Maryland, my first year I started off planning to major in art because I was interested in theatre design, stage design or television design.
This is what we've been waiting for: finally, an unprecedented critical analysis of the history of Dutch design. Mienke Simon Thomas's Dutch Design is a book to have and to read: an important and richly detailed study of the cultural, economical and social-political context of twentieth-century design in the Netherlands.
Use design as a framework to bring order out of chaos.
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