A Quote by Julian Schnabel

I like when people get really close to the paintings, when they can't really get away from them, I like them to operate in that way on the viewer. — © Julian Schnabel
I like when people get really close to the paintings, when they can't really get away from them, I like them to operate in that way on the viewer.
To a certain extent everybody has a certain sort of way of being a persona that they learn how to be when they're really little. They figure out that if they're really funny, or really pretty, or if they work really, really hard or are really smart, then that's what's going to get them by. That is what is going to make people like them.
We try to make films for people [that are] the films that we'd like to see. They're not easy to get made. They're hard to get made. You have to keep the budget low to get them made. But at the end of the day, I don't really worry about competition, because I don't really think of it that way. I don't feel like I'm in a race with anybody.
The thrill of a photo-realist painter is if you get really close to the painting, it looks just like a photograph. Whereas in my case, if you get close to my paintings, they totally fall apart - so I'm about as far from a photo-realist as it gets.
I felt a gravitational pull to the material so that there's a certain element of acting that's not really necessary. I've really liked this in foreign movies before or I've observed others working with them and I've noticed that there's a method that goes on where the actors try and get the children, like the child actor, to interact with them in a real way. It seems like you're the adult trying to get the kid to fall in love with him.
I learned that as a director, you're around all these talented people, so you have this window that all these really good ideas can come in to help your movie, so you're crazy to close them. You need to be inspiring people, engaging people. There are lots of people who are really good at their jobs but might not know or feel like they want to come up to people and get them to participate and want to do their best.
I look at my paintings for a very long time before letting them out of my studio. I like to get on the treadmill and look around at all of my paintings while I exercise. I try to stare them down to make them reveal their weaknesses. If they reveal weaknesses, they get repainted.
No one really knows what I'm really like, and you won't unless you spend a day with me, or if you're my friend. No one ever knows what anyone is really like. Read all the interviews you want on them, it's just the media talking and you can't really get to know someone that way, obviously.
Either you like a person or you don't like a person. I don't have to love somebody to work with them. I'm a professional person. But when you get the bonus of really liking someone and really connecting with them and really enjoying them, it's a fantastic thing.
As a producer, I really get to tell stories that I care about in a way that I want to. I get to shape them. I get to choose the collaborators. That's really gratifying as a storyteller. And also, frankly, it's really fun to create jobs for other people.
I always try to get in the back of the audience because people really want to get close to me, and I want to get close to them.
I like to push people till I get the truth out of them. Get them drunk, or whatever. Then discover what they really think. Push them and push them and push them.
The thing I'm obsessed with is really great bad paintings. I have a storage locker full of them and I want to give them their own museum. You don't even know who these artists are - you can buy them at garage sales, antique stores and places like that. They're brilliant because they were done with the intention of being great, but the artist sort of made a wrong turn. Some of them are hilarious and I can't get enough of them.
I tell people on Facebook what my Playstation user name is. It's quite a social thing. I put the headset on and I'm just yappin' away. It's kind of like a sad way of socialising. It's like meeting up with people but when you get bored with them you can just switch them off and walk away.
I think that's always been part of the thinking behind the script, that - and I really tried really hard to impress that upon the staff of the show, the animation staff - to try to get them to understand that we would only be able to get away with what we were writing if the visuals were appealing enough that it was like a balance, and even people who didn't like what they were hearing would still not want to turn away because what they were seeing was so nice. So that was kind of my hunch, and I think it worked.
If you're going for things that are really terrible ideas you have to really have all your faculties about you to get away with them without being crucified. The best rock music gets away with something, somehow, that it shouldn't be allowed to get away with.
People are flawed. I like peaking into their flaws. The way to humanize them is not to play them in any general way, but to make them very specific. If you make them specific, they have hopes and dreams and loves and vulnerabilities and quirks and you get to know them and you get to appreciate them.
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