A Quote by Julius Erving

I liked the game, I enjoyed the game, and the game fed me enough, and gave me enough rewards to reinforce that this is something that I should spend time doing, and that I could possibly make a priority in my life, versus other sports.
To compare writing an article for 'Sports Illustrated' to doing a piece for 'Real Sports', the article, it was all me. You know, I'm out there by myself with my pad and pencil. 'Real Sports,' I've got a producer, an assistant producer, and cameramen. It's an individual game versus a team game.
Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
He loves the game. He gave it everything he had. What I really admire, though, is he said to me, 'Dad, I just couldn't keep doing it.' That cycle of injury, rehab, injury, rehab just got too much. He didn't want to stick around and begin to resent the game. He wanted to leave the game and still love the game. That's pretty impressive.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
Game Over is a very frustrating game convention. In short, it means, 'If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.' What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right?
I learned the game on the radio. Russ Hodges and Lon Simmons were the Giants broadcasters when I was growing up in the Bay area, and they taught me about the game. They taught me about the subtleties of the game, but they also gave me the game and let me enjoy it. That's the main thing, whether it's TV or radio. You have to give the fans the game, and if it's a Giants broadcast, the vast majority are Giants fans. In terms of story lines, most would be about the Giants.
The best strikers make you sit up and take notice because every time they get the ball, you think that something amazing could happen. Of course they'll score goals, but they'll have something in their game which makes you think, 'Wow, he can win this game by doing something magical.'
My first motion capture game was with Sony - NBA: The Life. It was very ahead of its time. Brandon Akiaten, he was the writer and director. He had a real vision of what this game was meant to be; it was a basketball game where I was the Jerry Maguire sports agent type guy. And it was great!
My first motion capture game was with Sony - 'NBA: The Life.' It was very ahead of its time. Brandon Akiaten, he was the writer and director. He had a real vision of what this game was meant to be; it was a basketball game where I was the Jerry Maguire sports agent type guy. And it was great!
I'll never forget when we won that game my rookie year versus Kansas City. We won one game, we were 1-10, and to sit there and watch everybody celebrate, there's nothing like it. I just sat there and enjoyed it.
We do a lot so we spend probably like an hour before every practice and game on the table getting treatment. We spend probably about the same, 30 minutes to an hour after the game, to be reasonably healthy when we can. But yeah, especially for me, doing the treatment before and after the game is why I'm able to be out there every night.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
When I gave up me, I became more. I became a captain, a leader, a better person and I came to understand that life is a team game...And you know what?...I've found most people aren't team players. They don't realize that life is the only game in town. Someone should tell them. It has made all the difference in the world to me.
Life to me is the greatest of all games. The danger lies in treating it as a trivial game, a game to be taken lightly, and a game in which the rules don't matter much. The rules matter a great deal. The game has to be played fairly or it is no game at all. And even to win the game is not the chief end. The chief end is to win it honorably and splendidly.
The motivation for me is just the game itself, just playing the game the right way and trying to win, compete every time I step out there on the floor. That's motivation enough for me to go out there and play well.
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