A Quote by Justin Kan

We see ourselves as part of a larger gaming ecosystem: You've got broadcasters, game developers, sponsors, and of course the video platforms like TwitchTV. — © Justin Kan
We see ourselves as part of a larger gaming ecosystem: You've got broadcasters, game developers, sponsors, and of course the video platforms like TwitchTV.
At TwitchTV, we think of ourselves as a technology product company, so when we set out to innovate, most often we're trying to improve or build better features for the platform that will improve things for the ecosystem.
Our goal has always been to make broadcasters on TwitchTV feel like they own their channel pages, and we're continuing to make incremental improvements there.
The knowledge that all the games are created by the community, it gives the opportunity to try exploratory gaming concepts. Our developers take larger risks in what they make.
Our developers are constantly thinking about, 'How do I bring new and novel experiences to our platforms?' whether it's the Switch, 3DS, or even a smart device. So that is just part of the way our developers think.
I believe there's plenty of market for each; we're talking about an ecosystem that is going to support billions of devices, so a competitive landscape is good for consumers, developers, and the platforms alike. Apple brings a smooth elegance to its devices and platform, with the best marketplace experience to boot. Google brings a higher volume of devices as well as a more diverse ecosystem to interact with. The real story here is that Microsoft is nowhere to be seen, ending a two-decade monopoly and creating biggest opportunity for software startups probably ever.
The game needs to be funded by sponsors, by members, by broadcasters. There needs to be a commercial relationship between the FFA and the people who supply the money so it is a natural alliance. Sport is not a charity.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
I think having nature be a part of people's lives helps all of us see ourselves as part of something larger.
But I believe that as the quality of these platforms gets better, and as products like Roblox start to look and feel more like a Pixar movie, you're going to see the span of these platforms get bigger, and ultimately I believe there will be a platform company that's as big if not bigger than the publicly traded game publishers.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
If humans weren't here and we didn't care about anything that lives here, if this were a video game, I'd push the button and see what happens, because it'd be really exciting; but it's not a video game.
One day, my mum bought me this music production software for my computer, and I started making beats... I realised it was more like production than a video game, but it was a video game when I was playing it. That's how I got into music production.
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate.
If you are a driver of a team and have a certain set of sponsors, who is the target market for those sponsors? But, of course, it is also a question of nationality.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
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