A Quote by Justin Roiland

Tonally, the stuff I want to do in VR will, of course, always have a comedic backbone and be a bit absurdist and colorful with really interesting and bizarre characters but supported by really strong gameplay mechanics.
Even while I'm really interested in playing female characters that are varied and interesting and dynamic, I'm not of the mind that you always want to play strong female characters. I think I just want to play characters that are interesting, and not all people are 'strong.'
There are very few VR games with really strong characters and voice acting.
On one occasion I got this really bizarre horoscope thing from someone. It was a full-on zodiac reading, charting and intersecting all this stuff. It was over 20 pages long and said we're destined to be together. That was totally bizarre. I don't really believe in that stuff anyway, although I do believe in Karma because it's already bitten me on the ass so many times.
I just want to play really strong characters that get to do really interesting things. But I would also love to play someone really vulnerable. When I first started my career, I tended to do a lot of things just to get the work.
I love playing different characters. I just do. I want to play even more quirky and interesting characters and just something that people wouldn't automatically think that I would be. I want to go against the grain a bit and I'm hoping people will be open-minded enough to cast me in stuff that's going against the grain.
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
I find it's bizarre that science fiction is the one branch of television to push the idea of strong female characters. And I only call it bizarre because strong women aren't fiction.
When I watch cop shows, I really enjoy them because you can really follow the story and get involved, and the characters are always really interesting.
With all the outlets, if you have a strong comedic voice, there's a venue to do your thing. It's a bit of a meritocracy, where the best stuff rises to the top.
I've seen comedians make people laugh by being either really dark and sad and touching, or really strange and bizarre and creepy. You can take the format and do whatever you want with it, and that seemed interesting to me.
My focus is to push the medium to be what it truly can be. Something well beyond 360-video, which is where a lot of the initial money has gone…but, of course, it’s not real VR if you don’t have agency. So what I’ve been looking for for 25 years is that undiscovered country between gameplay and linear narrative and the emotional engagement of a cinematic narrative. And that takes a huge combination of interesting technological enablements, as well as an understanding of how to bring a multidisciplinary team on a process that is upside-down the traditional process.
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay.
The biggest thing you can do in VR that you can't really do in non-VR games is a huge focus on exploration and interaction.
I want to play some really good, interesting, crazy characters. I want to take some chances. I want to take risks. I want to have fun and just keep working. That's all I really care about.
To me the industry has always said that the lovers and haters and principal characters will always be white in Hollywood, and black people will always be appendages of those kinds of dramas, or they will be comedic outlets. It will never change.
With the tone of the show, like a lot of the films, the Marvel creative team has found a way to bridge really exciting stuff that has real stakes. They balance some of the action stuff that the fans of the comics really want to see with characters that people can relate to and who are very human.
This site uses cookies to ensure you get the best experience. More info...
Got it!