A Quote by Justin Torres

Animals don't think in terms of victims and villains, or good and bad, or evil, or shame. — © Justin Torres
Animals don't think in terms of victims and villains, or good and bad, or evil, or shame.
The blacklist was a time of evil...no one on either side who survived it came through untouched by evil...[Looking] back on this time...it will do no good to search for villains or heroes or saints or devils because there were none; there were only victims.
People are now looking at the world in terms of axis of evil and evil-doers and by logical extension good-doers, and that's a very polarised look at good and bad people. Reality is much more complex than that and people can be good and evil on the very same day.
You need to try to find a way to humanize your villains. Genuine villains, in real life, still have mothers and daughters and sisters, and they fall in love. They don't walk around with a big sign saying, "Bad guy," on their head. They think they're good guys. If you can play that, I think it makes it more interesting.
I always tried to play the bad guys as guys who didn't know they were bad guys. There are villains we run into all the time, but they don't think they are doing anything wrong. If they do, they think they are cunning and smart. When people break laws and ethical rules, they justify it in their own terms.
Animals do neither good nor evil. They do as they must do.We may call what they do harmful or useful, but good and evil belong to us, who chose to choose what we do. [. . .] The animals need only be and do.We're yoked, and they're free. So to be with an animal is to know a little freedom.
You want to believe in black and white, good and evil, heroes that are truly heroic, villains that are just plain bad, but I've learned in the past year that things are rarely so simple. The good guys can do some truly awful things, and the bad guys can sometimes surprise the heck out of you.
The greatest cause of evil included all human motives in one giant paradox. Good and bad were so inextricably mixed that we couldn't make them out; bad seemed to lead to good, and good motives led to bad. The paradox is that evil comes from man's urge to heroic victory over evil.
There's an idea that the human body is somehow evil and bad and there are parts of it that are especially evil and bad, and we should be ashamed. Fear, guilt and shame are built into the attitude toward sex and the body. It's reflected in these prohibitions and these taboos that we have.
When you see evil do not form ideas that are in the likeness of that evil; do not think of the evil as bad, but try to understand the forces that are back of that evil—forces that are good in themselves, though misdirected in their present state. By trying to understand the nature of the power that is back of evil or adversity, you will not form bad ideas, and therefore will feel no bad effects from experiences that may seem undesirable. At the same time, you will think your own thought about the experiences, thereby developing the power of the master mind.
We like to think there is this core of human nature – that good people can't do bad things, and that good people will dominate over bad situations. Infact, when we look at the Stanford prison studies, that we put good people in an evil place, and we saw who won. Well, the sad message in this, is in this case is the evil place won over the good people.
I love playing bad. But my whole thing is usually villains that don't know that they're evil.
Heroes aren't supposed to do bad things. That's what villains are for. So either the good supersedes the bad, or the bad makes it impossible to remember the good. We don't like it when such duality exists in one person. We don't want to know our heroes are human.
It feels bad to play a bad guy. I did George W. Bush for years, and I hated him. But you have to give full voice to the villains. You have to have really convincing villains, or it's not worth anything as drama or comedy.
There's always the same amount of good luck and bad luck in the world. If one person doesn't get the bad luck, somebody else will have to get it in their place. There's always the same amount of good and evil, too. We can't eradicate evil, we can only evict it, force it to move across town. And when evil moves, some good always goes with it. But we can never alter the ratio of good to evil. All we can do is keep things stirred up so neither good nor evil solidifies. That's when things get scary. Life is like a stew, you have to stir it frequently, or all the scum rises to the top.
I've played more villains than anything else. And I love playing villains, because I can just be evil and do whatever I want.
In philosophy class I think we finally decided that 'good' is an infinitely recursive term - it can't be defined except in terms of itself. Good is good because it's better than bad, though why it's better to be good than bad depends on how you define good, and on and on.
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