A Quote by Justine Skye

I thought that the music industry was going to be pretty easy - getting features and stuff - and everyone was going to be nice. But I realized that it's really, really hard to get features.
In 'Fable 1,' the number of features was more important to me than what the features did. And as a games designer I've come to realize that it's not the number of features you have, it's the way that those features interact.
Everyone's first thought is "These women are going to take advantage of you" or "Someone's only going to date you because you're famous." That stuff's not really an issue because that's super-easy to see through.
To a certain extent everybody has a certain sort of way of being a persona that they learn how to be when they're really little. They figure out that if they're really funny, or really pretty, or if they work really, really hard or are really smart, then that's what's going to get them by. That is what is going to make people like them.
I have been writing since 11th grade, and have a few features that have almost gotten off the ground. I really want one of my features to come to life.
A lot of the really good features of Windows 10 - things like Windows 10 Hello, where you have facial log in and you don't have to use all your passwords, the Start screen and your ability to go through that, the touch usages of gaming, as the new games come to this product - those are going to run with PCs that have the latest features.
I look for people that are emitting a nice energy about them. Like, they're dancing to the house music or they have a robot puppet aura. But it's hard. People you think are going to be good end up getting really drunk and then who knows what's going to happen.
I've seen people who don't have deals get features from people that labels can't even get features from, because you gotta show face and be in-tune with these guys who still have that independent mind set as far how you hustle yourself. Because they only really care at the end of the day about the dollas.
My concern is the really great concepts that are features, not companies. There isn't enough advertising to support all those features, and in compression times, advertisers tend to flock to safe names and sites that have real traction.
The only features I've done have been on the lower-budget end, for what they were. It's really all about getting the best people aboard and committing to doing the best work possible and prioritizing where your time is going to be spent.
Developing fewer features allows you to conserve development resources and spend more time refining those features that users really need. Fewer features mean fewer things to confuse users, less risk of user errors, less description and documentation, and therefore simpler Help content. Removing any one feature automatically increases the usability of the remaining ones.
Producing is always really hard, and you can never tell who's going to be easy to get along with and who's going to be difficult.
People are always saying, 'You're really nice, I thought you were going to be a complete asshole.' I'm getting pretty fed up with it. I just want to say to them, 'Well I could always piss on your head.'
When you're in a rehearsal room, it's like getting into a car and going on a long journey with everyone's stuff in the back. If you keep stopping the car and going, 'Are you sure we want to go?' and think, 'This is really daunting,' you will get frightened, so you just have to keep ploughing through it.
The reality is, the movies that were most impactful to me growing up, when I decided I wanted to make movies, I was going to see Woody Allen double features with my brother, back when they had double features.
Fashion is really a place where every other industry connects, whether it's music or acting. At the end of the day, everyone is going to walk the red carpet and be interested in the fashion side of it. I think that's really cool because as a model, you get to connect with a lot of different worlds.
The strange thing about writing is that it's so easy to write a novel. It is really easy. But it's getting there to the point where it's easy that's hard. The hard part is to get there.
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