A Quote by Kedar Joshi

So far we have done too much of 'spatial engineering'. The real thing is 'non-spatial engineering'. — © Kedar Joshi
So far we have done too much of 'spatial engineering'. The real thing is 'non-spatial engineering'.
Shiv Nadar University has five schools with 16 departments offering 14 undergraduate, 10 master's and 13 doctoral programmes. The demand for engineering courses - computer science, engineering, electronics, communication engineering, mechanical engineering - is slightly on the higher side compared to other engineering courses.
The physics of the 21st century shall deal essentially with non-spatial matter and non-spatial mechanics.
Engineering is not merely knowing and being knowledgeable, like a walking encyclopedia; engineering is not merely analysis; engineering is not merely the possession of the capacity to get elegant solutions to non-existent engineering problems; engineering is practicing the art of the organizing forces of technological change ... Engineers operate at the interface between science and society.
Gravity is neither a force nor a consequence of any space-time curvature. It is simply an orderly spatial illusion to non-spatial observer/s.
Spatial art does not begin with a poetic mood or idea, but with construction of one or more figures, with the harmonizing of several colors and tones, or with the devaluation of spatial relationships and so on.
I was diagnosed with a severe temporal spatial deficit, a learning disability that means I have zero spatial relations skills. It was official: I was a genius trapped in an idiot's body.
I am convinced that an electronic machine, no matter how smart and intelligent, being still a mere spatial structure in concept, can neither innovate nor even understand the self-evident proposition: 'No spatial structure can be a representation of any feeling'. Such innovation can only be a work of a non-spatial mind, like a human being, and only such innovation, it should be acknowledged, can pave the way for further scientific achievements.
I happen to love engineering. I love figuring things out in a spatial sense, that whole realm of working with mechanical parts, and the relationship of the parts, and things like ratios and the speeds of particular objects.
Too many companies believe that all they must do is provide a 'neat' technology or some 'cool' product or, sometimes, just good, solid engineering. Nope. All of those are desirable (and solid engineering is a must), but there is much more to a successful product than that: understanding how the product is to be used, design, engineering, positioning, marketing, branding-all matter. It requires designing the Total User Experience.
The really important facts were that spatial relationships had ceased to matter very much and that my mind was perceiving the world in terms of other than spatial categories. At ordinary times the eye concerns itself with such problems as where? — how far? — how situated in relation to what? In the mescaline experience the implied questions to which the eye responds are of another order. Place and distance cease to be of much interest. The mind does its perceiving in terms of intensity of existence, profundity of significance, relationships within a pattern.
Engineering has proven to be one of the most fruitful tracks of study in the job market, as the skills and training developed by an engineering program are far more versatile than many believed.
Engineering is the application of scientific principles toward practical ends. If the engineering isn't practical, it's bad engineering.
Software engineering is the establishment and use of sound engineering principles to obtain economically software that is reliable and works on real machines efficiently.
I have run engineering since day one at Oracle, and I still run engineering. I hold meetings every week with the database team, the middle ware team, the applications team. I run engineering and I will do that until the board throws me out of there.
If the universe is a non-spatial computer, a 'time machine' is a program that allows a user to have the same (ontologically non-spatial) feelings or experiences that occurred or s/he merely feels to have occurred in the past, with an in-built function to have different feelings or experiences than those of the past, and thus creating a possibility to change the past or to rewrite history in a pseudo sense.
The real world is far too complex and unpredictable to make something like the idea of humanity controlling its own evolution or engineering itself - well, I wouldn't say impossible but it should be approached with a degree of caution.
This site uses cookies to ensure you get the best experience. More info...
Got it!