A Quote by Kenneth Lonergan

I personally don't need to see a story about a person that starts up miserable and ends up worse. — © Kenneth Lonergan
I personally don't need to see a story about a person that starts up miserable and ends up worse.
Everything is being synced up, and it's harder to see where the skill starts and the technology starts and ends. Maybe that's a good thing; it's more enjoyable for the listeners, more enjoyable for the party, if you don't need to worry about things falling off. So maybe we can concentrate on other aspects of the art form.
The problem of disbelieving in God is not that a man ends up believing nothing. Alas, it is much worse. He ends up believing anything.
Your whole life and the story of your journey is the landscape picture on the front of the box of a 1,000 piece puzzle. The pieces are each a small sticky note that ends in mid-sentence. You simply need to figure out where each one starts and ends.
My characters are not thinking about the act breaks. They're thinking about what they need to do to move forward. As long as I focus on that, the story starts to progress. As soon as I think, 'We're 20 pages in, something better blow up,' we're in trouble.
I think most of the time with independent films, you don't know where it's gonna end up. I've done a number of films that may never see the light of day, so it ends up being exclusively about the content, material, the characters and the story. Things that you maybe wouldn't get an opportunity to do otherwise. So, as an actor, obviously it's so different.
'Firelight' is a beautiful story about a lot of young women. My character, Caroline, is a girl who has a bad boyfriend, and he ends up getting her locked up and incarcerated.
I suppose I like to give people something to talk and think about. I can just be the person that kind of put a message in the bottle to see where it ends up.
When I look back on my childhood I wonder how I survived at all. It was, of course, a miserable childhood: the happy childhood is hardly worth your while. Worse than the ordinary miserable childhood is the miserable Irish childhood, and worse yet is the miserable Irish Catholic childhood.
In India, I personally believe yes, there is a clear fear of unknown; there's a lot of risk aversions in science and technology. They want predictability in everything they do, and it starts from people. It starts from investors. It starts from the regulators. You see that mindset across the society.
Life has only gotten better personally for me as I've gotten older. I mean, being young was such a gross waste of time. I was just such a miserable, miserable person.
For the Supreme Court, the right for everyone to say 'I do' is where the story ends, but for artists, it's where the story just starts to get interesting.
When you see the carrot at the end of the stick, what do you do to get it? These kinds of things that come up, that come up in the story of Capote writing "In Cold Blood," and when you see the movie, you'll see what I'm talking about.
If one person starts crying, I'll cry. If one person has no money, I'll give them mine. If I had a bicycle growing up, I always felt incredibly guilty when I see someone sitting at the bus stop.
While you're playing cards with a regular guy or having a bite to eat with him, he seems a peaceable, good-humoured and not entirely dense person. But just begin a conversation with him about something inedible, politics or science, for instance, and he ends up in a deadend or starts in on such an obtuse and base philosophy that you can only wave your hand and leave.
I've never personally differentiated a person who dressed up in a three-piece suit and goes to Wall Street from a person who dresses up in a polyester uniform and works at McDonalds. I think it's all drag.
What is a scene? a) A scene starts and ends in one place at one time (the Aristotelian unities of time and place-this stuff goes waaaayyyy back). b) A scene starts in one place emotionally and ends in another place emotionally. Starts angry, ends embarrassed. Starts lovestruck, ends disgusted. c) Something happens in a scene, whereby the character cannot go back to the way things were before. Make sure to finish a scene before you go on to the next. Make something happen.
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