A Quote by Kenneth Oppel

We used to flock to watch gladiators, public torture and executions. In more recent times, our appetite for mortal violence has been sublimated in sports, photorealistic video games, film and literature.
We used to watch executions. I mentioned that in one of my stories. There was a piece of open ground near the area where we lived and we used to play soccer there. That was where they used to hold public executions for soldiers who deserted the army and members of the Kurdish resistance.
The more children see of violence, the more numb they are to the deadly consequences of violence. Now, video games like 'Mortal Kombat,' 'Killer Instinct,' and 'Doom,' the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence.
Even in the most peaceful communities, an appetite for violence shows up in dreams, fantasies, sports, play, literature, movies and television. And, so long as we don't transform into angels, violence and the threat of violence - as in punishment and deterrence - is needed to rein in our worst instincts.
The first time I played a killer, in the 1997 film 'Mojo,' I went to my local video shop and got out a video of real executions and a history of the Third Reich. The guy in the shop was giving me a look. I thought this would help, but I don't think it made any difference, and I don't want to see any more executions.
In Japan, violence in games is pretty much self-regulated.There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads.
In my film "Benny's Video," I depicted violence but I failed to say all that I had to say, so I wanted to continue the dialog and that's why I did "Funny Games." The irony is that after I shot "Funny Games," but it hadn't been released at all anywhere.
Video games offer violent messages, and even the sports video games include taunting and teasing.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
I'm a Philadelphia sports fanatic. I still watch Phillies games on my iPad, which is basically admitting to having daily torture sessions.
Growing up, I played every sport I could play, so I didn't have much time, but when I wasn't playing sports, I was definitely playing video games. But my mom used to tell me that I could only play video games for two hours a day and then they would turn off the Internet so I couldn't play online.
I used to think about video games, "This is clearly an amazing, new narrative medium, and it's going to be mind-blowing when people get to grips with what's possible within this medium." It took us a century to get really good at film. Video games are at a much earlier stage.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
American energy. . . is the energy of violence, of free-floating resentment and anxiety unleashed by chronic cultural dislocations which must be, for the most part, ferociously sublimated. This energy has mainly been sublimated into crude materialism
I was lucky because I used to live right next to a video-rental store. I used to spend so much time watching films. So I've seen a lot. I used to watch 'Dynasty' and 'Dallas' and have seen every kind of film. I've been influenced by everything I've seen.
I'm not a huge video game person. I used to always play wrestling video games growing up. My brother used to have all the games, so we would play together.
I think it's people's choice, right? If you watch movie, you watch movie. If you play video games, you play video games. I play games on my phone as well.
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