A Quote by Kerry James Marshall

Comics were a place where captivating images lit your imagination and showed you that you can create new kinds of people and worlds. — © Kerry James Marshall
Comics were a place where captivating images lit your imagination and showed you that you can create new kinds of people and worlds.
We may seem the weakest and most insignificant of all the Realms, but our strength comes in other ways. We have what no other race has: imagination. Any one of us, even the lowliest, can create worlds within ourselves; we can people them with the most extraordinary creatures, the most amazing inventions, the most incredible things. We can live in those worlds ourselves, if we choose; and in our own worlds, we can be as we want to be. Imagination is as close as we will ever be to godhead, Poison, for in imagination, we can create wonders.
It is important to understand, not intellectually but actually in your daily life, how you have built images about your wife, your husband, your neighbor, your child, your country, your leaders, your politicians, your gods-you have nothing but images. The images create the space between you and what you observe and in that space there is conflict, so what we are going to find out now together is whether it is possible to be free of the space we create, not only outside ourselves but in ourselves, the space which divides people in all their relationships.
I think architecture could be understood as the construction of realities, or the construction of worlds. One of the reasons why architects are often attracted to philosophers, partially, has to do with making sense of the world around us as well as the making of worlds, and in our case, the realities we create can be as real as concrete. These kinds of ideas, of wild imagination, go into the question of how you make a world.
Of course, it gave the studio an enormous power, because I don't know any other place who had that skill with images to communicate with. And the need of these kinds of images are even greater now than they ever were because we are losing our life symbols.
As I saw more and more people buying the images that were happy buyers, and people selling the images that were happy with how the market was pricing them, I started to get the sense this could be the go-to place for businesses to get the images they need.
There are only two worlds - your world, which is the real world, and other worlds, the fantasy. Worlds like this are worlds of the human imagination: their reality, or lack of reality, is not important. What is important is that they are there. these worlds provide an alternative. Provide an escape. Provide a threat. Provide a dream, and power; provide refuge, and pain. They give your world meaning. They do not exist; and thus they are all that matters.
I am myself a professional creator of images, a film-maker. And then there are the images made by the artists I collect, and I have noticed that the images I create are not so very different from theirs. Such images seem to suggest how I feel about being here, on this planet. And maybe that is why it is so exciting to live with images created by other people, images that either conflict with one's own or demonstrate similarities to them.
The appealing thing about comics: There literally is no budget in comics. You're only limited by your imagination.
That was the appealing thing about comics: There literally is no budget in comics. You're only limited by your imagination.
It was a good thing that she got herself into this other school. It showed her that there were other worlds beside the world she had been born into and that these other worlds were not unattainable.
I was brought up in a very open, rural countryside in the middle of nowhere. There were no cell phones. If your lights went out, you were lit by candlelight for a good four days before they can get to you. And so, my imagination was crazy.
I try not so much to create new characters and worlds but to create new game-play experiences.
Nobody ever asked me to do anything. Nobody knew what to do. When comics were brand new, nobody knew what kind of comics to make. So you were mostly on your own.
Your imagination is the single most important asset you possess. Your imagination is your power to create mental pictures of things that don't exist yet and that you want to bring into being. Your imagination is what you use to shape your future. And so in your own way, you are a prophet. You generate countless predictions every day. Your imagination is the source,tirelessly churning out mental pictures of what you'll be doing in the future.
Using your imagination to create mental images stimulates your mind, helps organize your life and keeps your focus in a particular direction. It allows your unconscious mind to work toward the image you have created, the goal. It's about understand the life you want to live, and seeing it unfold before you.
What we're focusing on is the images that were in people's minds being replaced by fresh images, to make way for the rebirth of New Orleans. We're showing the other side.
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