A Quote by Khaled Hosseini

The things that have always drawn me to the craft of writing is character, it's story, it's something that becomes like a pebble in my shoe, a voice that I just can't get rid of, and I've got to see it through.
In fiction the narrator is a performance of voice, and it can be any style of voice, but I'm interested in the ways that a voice that knows it's telling a story is actually telling a different story than it intends to. In the way that I can sit here and tell you what I had for breakfast, but I'm really telling you that I'm having an affair, something like that. And I don't think my writing is plain, but I think a lot of my characters are just talking. There is vulnerability there, in that we can start to see through them, we can start to see where they're deceiving themselves.
In America, where writers are preoccupied with the craft of writing, I always try to introduce this concept of the badly written good story. Turning the hierarchy around and putting passion on top and not craft, because when you just focus on craft, you can write something that is very sterile.
I think it's really hard to make songs that pursue an agenda. You can kind of do it a little bit through a character, so the character gives voice to something or their story, the story of the character tells you something, but, for me anyway, it's really hard to write directly about politics.
John Cassavetes' films have really altered the way I see film and acting and storytelling and emotion and love, so I see acting as this incredible revealing of human nature and this means of telling our story, sharing our voice with the world. That's what acting is for me. It allows for people to experience things through the character, through the story.
What drew me to Batman in the first place was Bruce Wayne's story, and that he's a real character whose story begins in childhood. He's not a fully formed character like James Bond, so what we're doing is following the journey of this guy from a child who goes through this horrible experience of becoming this extraordinary character. That, for me, became a three-part story. And obviously the third part becomes the ending of the guy's story.
Why can't God just defeat the devil and get rid of evil? It's the same reason the comic book character can't get rid of his nemesis; then there's no story.
You have to get rid of borders, limits, and classifications; then light comes. We see everything on the screen of our ideas. We must get rid of that screen to be able to see what is behind. X's ideas are limited, that is why he remains on the surface. Y got rid of the limits, so she always goes to the depths. We should always meet people and new subjects with no set frame of mind. We have to live like that even after long acquaintance. We must get rid of every set idea to approach everything and everyone with love.
I think that in general - well, at least it's true for me - you tend to put something of yourself into the story as a whole. Not necessarily in any character, you understand. But you've got your own way of looking at the world, and that naturally will affect how you craft a story.
Whatever character you play, whatever film it is, whatever story it is, for me, in my training it's always something that gives you a layered character, it's understanding the secret of that character, and so whatever comes up as "Oh, I thought that person was that," you are always carrying that within you. So actually what you're playing all the way through is both and it's just what comes out in the scene or the circumstance.
We brainstorm an idea and then we do flesh it out a little bit - we come up with a script, mostly to have beats and a sense of a story and a narrative arc. Often when we get into the space and onto the location, that changes and something we discover in the moment becomes the moment, becomes the story, becomes the character.
'Tomorrowland' is very much the dream role for me. I've always wanted to do a movie like this. Movies like this aren't made anymore, and it's so cool that I get to be a part of it. I get to do something new and crazy every day, and my character goes through so many different things. I get to do all of it. It's awesome.
I think in most cases, unless you're writing about a character who is garrulous, you say what you've got to say and then get out. Those little conjunctions, those little turnaround words help you do it. That's the way I like to write: I get rid of things rather than add them.
I got good at trying to throw a voice on a character from the very beginning as opposed to like reading it and sitting with it and mulling over it and stuff like that just try to read what it is and then try to put a funny voice to it like as soon as possible and stuff like that. Once you get laughs with your voice then you can start thinking about, you know the physical characteristics and how they might walk or if they stick out their buck teeth or if they wear an afro and stuff like that. I think like finding the voice of the character helps to like build the wardrobe and everything else.
You're always choosing the start point and the end point. And almost by definition, the most interesting period is where something happens, as a result of which something is different at the end. And so to me, the idea that you know everything about a character at the beginning is sort of ridiculous. Something has to be revealed. I like it when the deeper you go with the character, the more you see the layers start to peel away. It's more challenging to me, but it's also just interesting. Those are the things I like to watch. I like to watch the evolutions of something.
There's a point I can get to where I start writing character and then through the dialogue, after all of this preparation, the thing starts to feel like it's a character developing through the dialogue. A lot of character traits do come from writing dialogue, but I have to be ready to do it.
Well, let’s start with the maxim that the best writing is understated, meaning it’s not full of flourishes and semaphores and tap dancing and vocabulary dumps that get in the way of the story you are telling. Once you accept that, what are you left with? You are left with the story you are telling. The story you are telling is only as good as the information in it: things you elicit, or things you observe, that make a narrative come alive; things that support your point not just through assertion, but through example; quotes that don’t just convey information, but also personality.
This site uses cookies to ensure you get the best experience. More info...
Got it!