A Quote by Khoi Vinh

Designers from start to finish now in digital media have to think in a much more sort of thoughtful serious and humble way about how design audiences will receive their products.
Now in the digital age, in the age of social media, all of the wrestling audiences are so much more connected. I cannot stress that enough, how much more connected wresting audiences are around the world.
More and more, more and more digital, in particular, I think you'll see in our stores next year, as we start combining these digital products and they interface with each other, you'll see that represented in Wal-Mart.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
I do believe that most startups who develop applications and digital products design 'towards the middle.' By this, I mean they design their products to reach the broadest consumer base possible, which is a sound strategy in some respects.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
I think digital. I think digital and I was terrified about it for a long time. But I think digital because it gives so much more freedom to work with the actors.
We should tell more young designers not to worry about what they're going to do with their design careers. They should start their own brands. Designers should create their own beautiful brands that can change the world.
What I love about design is the artistic and scientific complexity that also becomes useful . . . Great designers also pursue a mission. Great designers design with mankind in mind . . . The crossroads of science and art, innovation and inspiration are what I love about design.
I never think about it much, the visual aspect of it, until we start making the movie. I don't really think about it when we write. When we finish, and I start putting the film together, and we pick the locations, I do think about that a lot.
I want to use film to tell stories that need to be told to spark discussions that will lead to change. I really want to see a change in the mindset of youth, how they see themselves and how they value life. Young audiences will be able to see themselves in this film and older audiences will gain an understanding of what their kids are dealing with on a daily basis. Kids discuss what they see on TV, social media, film so I want to create content that they will discuss and will change the way they think.
We need to get serious about defeating ISIS; we just aren't serious about it yet. I would be very serious about getting it done. I know how to do it. We need to take the fight to them on the battlefield in a more serious way.
In the future, it's going to move from being just a data transport to really becoming a media experience platform. The Internet will be more about media, more about collaboration, much more virtualized and much more green.
Learn a lot about the world and finish things, even if it is just a short story. Finish it before you start something else. Finish it before you start rewriting it. That's really important. It's to find out if you're going to be a writer or not, because that's one of the most important lessons. Most, maybe 90% of people, will start writing and never finish what they started. If you want to be a writer that's the hardest and most important lesson: Finish it. Then go back to fix it.
I feel like the more serious a life event is that you share on social media, the more ridiculous it sort of becomes, the more you sort of self-trivialize.
The future is created at the intersection of business, technology, design, and culture. *In the Bubble* is an insightful and delightful explanation of this nexus and of how each force affects the others. Designers often miss a great deal in their educations about the real people who will use and inhabit their work. Thackara astutely illuminates a lot of what designers don't know they're missing.
Mutability is the badge of infirmity. It is seldom that a man continues to wish and design the same thing two days alike. Now he is for marrying; and now a mistress is preferred to a wife. Now he is ambitious and aspiring; presently the meanest servant is not more humble than he. This hour he squanders his money away; the next he turns miser. Sometimes he is frugal and serious; at other times profuse, airy, and gay.
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