A Quote by Kid Ink

I've seen people who don't have deals get features from people that labels can't even get features from, because you gotta show face and be in-tune with these guys who still have that independent mind set as far how you hustle yourself. Because they only really care at the end of the day about the dollas.
I really do like the independent way of working. You don't get much studio intrusion compared to when you're working on a big Hollywood film where there tends to always be loads of people interfering. The only problem, though, with independent features is that they are hard to sell.
Steve Jobs gave a small private presentation about the iTunes Music Store to some independent record label people. My favorite line of the day was when people kept raising their hand saying, "Does it do [x]?", "Do you plan to add [y]?". Finally Jobs said, "Wait wait - put your hands down. Listen: I know you have a thousand ideas for all the cool features iTunes could have. So do we. But we don't want a thousand features. That would be ugly. Innovation is not about saying yes to everything. It's about saying NO to all but the most crucial features.
Maybe because All About Steve is about offbeat people, viewers don't want them to be heroes. There is something archetypal in us that we like a leading lady, we like a leading man, and we like people with my features to get killed. Maybe that's why the reviews were so severe - because good Lord, I've seen much worse films!
I think people think that labels can get you features more than you can get your own. I just doesn't work like that.
If I had a million dollars, I just wouldn't just completely set back. I'd have to get out there and show my face to all these good people who like me, I have to get out there and show my face. The only thing that would set me back if I get sick or something or pass away, that's all you can do about that you know. But as long as I got my health goin' pretty good, I'll show up around here.
You gotta try something people ain't seen before, and you gotta go to the gym and work on your dunks. In a slam dunk competition, don't show up with three dunks. You got to have eight or nine dunks because if you get into the finals and two guys may do the same dunk or one guy does the dunk better than the other.
Now that I've established myself in a drama, I'm plugging away, trying to get the attention of people who do the independent movies and the features.
In 'Fable 1,' the number of features was more important to me than what the features did. And as a games designer I've come to realize that it's not the number of features you have, it's the way that those features interact.
I thought that the music industry was going to be pretty easy - getting features and stuff - and everyone was going to be nice. But I realized that it's really, really hard to get features.
I didn't set out like, "I'm gonna do this album, and I really want a #1 album." So it wasn't even on my mind like a goal to accomplish... but as soon as it sunk it that it was an accomplishment, I realized I gotta start acknowledging milestones [I've] accomplished because sometimes you get so caught up in the bigger picture that you gotta stop and notice the steps you take to get to the bigger picture.
You do run and scream and cry and work yourself up into hysterics, and then you get back to the hotel at the end of the day, and you feel really off and really strange. And that's because rationally, even though you know everything is OK, you have put yourself through this traumatizing experience, and your body is still going.
Pick three key attributes or features, get those things very, very right, and then forget about everything else… By focusing on only a few core features in the first version, you are forced to find the true essence and value of the product.
We see a lot of feature-driven product design in which the cost of features is not properly accounted. Features can have a negative value to customers because they make the products more difficult to understand and use. We are finding that people like products that just work. It turns out that designs that just work are much harder to produce that designs that assemble long lists of features.
It's really important because it's how you present yourself to people, and for me it's an act of respect, you know? To get dressed for the people who came to the show.
Writing a TV show is totally different than writing features, or just, what I started doing is writing features. You write a little bit more organically. You start from the beginning to the end, beginning, middle and end.
In North America, people get a sense that something is really wrong in government and in our culture. There is a corruption, not only in politics, but of spirit as well, when people are so quick to be violent with one another. I think everybody would like to be able to find a solution to make things better. We have the desire to reform inside of us, and we get frustrated because we don't know how to change things, even if it comes to our own behavior. Sometimes you get frustrated because you don't know how to stop that thing that you know is either hurtful to yourself or someone else.
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