A Quote by Kiera Cass

Could it be that simple? Tell one story to one generation and repeat it until it was accepted as fact? — © Kiera Cass
Could it be that simple? Tell one story to one generation and repeat it until it was accepted as fact?
Tell the story, gather the events, repeat them. Pattern is a matter of upkeep. Otherwise the weave relaxes back to threads picked up by birds to make their nests. Repeat, or the story will fall and all the king's horses and all the king's men. . . . Repeat, and cradle the pieces carefully, or events will scatter like marbles on a wooden floor.
When I was there at Marvel, everybody thought if you could draw well and you could do sensational panels, that you were going to be a success. The truth is that no matter how good or bad you are as a draftsman, if you can't tell a story, you don't last in comics. ...About halfway through my stay at Marvel, I realized I was being paid to tell a story, not do a drawing. That's why my stuff is always rather simple and uncomplicated compared to a lot of guys.
What I want to do is basically tell my generation's story about how music and culture helped affect a generation, and a generation that's so profound, that it went on to elect the first African-American president.
You have no choice as a professional chef: you have to repeat, repeat, repeat, repeat until it becomes part of yourself. I certainly don't cook the same way I did 40 years ago, but the technique remains. And that's what the student needs to learn: the technique.
The story of Detroit's bankruptcy was simple enough: Allow capitalism to grow the city, campaign against income inequality, tax the job creators until they flee, increase government spending in order to boost employment, promise generous pension plans to keep people voting for failure. Rinse, wash and repeat.
Abstraction didn't have to be limited to a kind of rectilinear geometry or even a simple curve geometry. It could have a geometry that had a narrative impact. In other words, you could tell a story with the shapes. It wouldn't be a literal story, but the shapes and the interaction of the shapes and colors would give you a narrative sense. You could have a sense of an abstract piece flowing along and being part of an action or activity. That sort of turned me on.
Game Over is a very frustrating game convention. In short, it means, 'If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.' What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right?
When you become a good cook, you become a good craftsman, first. You repeat and repeat and repeat until your hands know how to move without thinking about it.
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay.
If you repeat it, it's true. If you repeat it, it's true. And through repetition, something becomes true. If you repeat it enough. Until it becomes true. Or do I need to repeat that for you?
If you gauge how you're doing on whether somebody is responding vocally or not, you're up a creek. You can't do that; you kind of have to be inside of your work and play the scene. And tell the story every day. Tell the story. Tell the story. Regardless of how people are responding, I'm going to tell the story.
My mother was religious; she was knowledgeable about mythology and scriptures; she could tell the metaphysical nuances and make the story come to life with their deeper significance. The current generation is missing out on this.
We must begin to tell black women's stories because, without them, we cannot tell the story of black men, white men, white women, or anyone else in this country. The story of black women is critical because those who don't know their history are doomed to repeat it.
The Domino Effect could stand for anything. It could be just the simple game of the domino rocks falling off one after another, all kinds of decision we make that come back to our face. For example take an anorexic model that stops eating until she dies, or the bombs that a are thrown in a war and the effect they have on people, or even something simple as listening to a record that you like until you get bored of it and leave it in your shelf.
If an apple blossom or a ripe apple could tell its own story, it would be, still more than its own, the story of the sunshine that smiled upon it, of the winds that whispered to it, of the birds that sang around it, of the storms that visited it, and of the motherly tree that held it and fed it until its petals were unfolded and its form developed.
No one who is angry or shallow can repeat what they've said. The moment you ask a person to repeat, you have won the battle. You have put them on guard. So don't reply angrily and don't take any offense, just say politely, "Yes, I understand, but could you please repeat it?" With that, you have won.
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