A Quote by Kim Swift

I was the lead designer on 'Portal,' and I really enjoyed making that type of game. — © Kim Swift
I was the lead designer on 'Portal,' and I really enjoyed making that type of game.
I enjoyed playing any type of cricket. Didn't matter what type it was because I did not want to change my game. My game was built on one type of cricket: if there was a ball to hit, you hit it, whether it was Test matches, whatever it was.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
I don't think there is really a favorite, I'm very fond of film making as a whole and as a medium and of course, there are some that I've enjoyed making more than others but I've enjoyed making all of them.
I worked as a writer, lead designer, and creative director in the game industry.
A "portal" is an opening (door, window, or opening). A heavenly portal or a glory portal is a heavenly opening through which God's goodness manifests. I have seen a portal in a vision and it was a circular opening where a column of light poured down into the earth. There were angels ascending and descending.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
I'm not planning a kickstarter game. And I'm not really a game designer.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
Where I am from, people are into designer brands, but not, like, the cool ones, just like any designer brand, and I wasn't that type.
Just think of the opportunities we can unlock by making education as addictive as a video game. This type of experiential, addictive learning improves decision-making skills and increases the processing speed and spatial skills of the brain. When was the last time your child asked for help with a video game?
I'm part of the first generation who grew up with manga [comics] and anime [animation], you know, after 'Godzilla.' I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn't exist, I'd probably be making anime.
I've really enjoyed playing this game. It's a game that I try my best to enjoy to the fullest. Without pressure. Relaxed. And that helps me when I play.
Beneath the Sugar Sky' is an homage to the portal fantasies of my childhood: it is the portal running in reverse.
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.
The very first plan I wrote for MySpace was that it would be a portal, but a portal wrapped around your user profile.
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