A Quote by Kina Grannis

Making a video is one of the most exciting things for artists and fans. It's like a payoff. — © Kina Grannis
Making a video is one of the most exciting things for artists and fans. It's like a payoff.
My background is in painting but in school in the sixties, like many artists of that time, I believed that painting was dead. I began to work in collaboration with other artists in the creation of performances and installation works. Soon after, I started making video and photographic works and in the process became fascinated with the media itself. Before long I was setting things up just for the camera. In l970 I got a dog and he turned out to be very interested in video and photography as well.
As a kid and avid sports fan, one of the most exciting things always was the introductions. To be that guy who makes the presentations and do my best for both the person being introduced and for the fans, is still very exciting for me.
It's the fact that fans still care. I like all the comics conventions: The smaller ones are easier, the bigger ones are exciting.... Each one I say: Never again. But they're all great.... These things are important because they keep the fans' interest alive in comics. They keep the fans reading and their imaginations stimulated.
Hit songs are mysterious and slippery beasts; few artists have a lock on them. This means that many people, like me, have become fans of songs rather than fans of artists.
I'm more akin to things like Sigur Ros, Mogwai, possibly. But when I'm making solo electronic music, techno stuff is just the most exciting form of rhythm.
My readership seems to be the sensitive people, for the most part. Then there are the occasional fans who are like, "Ah, video games!"
It's like every time you have one of these, you're sort of - your lease is renewed another five years. And that's kind of great for me 'cause that's all I really want to be doing still at this point, like just making records and getting to work with, like, artists that I think are exciting.
I've noticed a lot of younger artists have less fear of doing different sorts of things, whether it's various types of music, or gallery artists moving between video and sculpture and drawing.
Most of the fans of Calpurnia are 'Stranger Things' fans, which is not a big deal at all. They're super loyal and incredible, and really do like the music. It's the people who aren't fans of the music and are just there because of 'Stranger Things' that really bother me.
It is one of our most exciting discoveries that local discovery leads to a complex of further discoveries. Corollary to this we find that we no sooner get a problem solved than we are overwhelmed with a multiplicity of additional problems in a most beautiful payoff of heretofore unknown, previously unrecognized, & as-yet unsolved problems.
One of my favorite things is when I get letters and video messages from fans or people who have attended one of my workshops that say things like "because of your workshop, I finally have the confidence to go after my dream/love myself/have the strength not to listen to anyone telling me I can't do the things I really want to do!"
I'm very motivated by the occasional creative payoff that comes when something goes really well, be it a song, a recording or performance. The payoff is enormous - when you get it. Most of the time, though, I'm filled with self-loathing and general frustration at the limitations I have as a musician.
I learned from making random little personal projects, like school projects or little GoPro montages with music. Then once I made my channel, I really improved just by making video after video.
The guys from Atari that are making the next Alone in the Dark game came and we had a great meeting. I'd love to do that. I'm a fan of video games. I like them. And to get to be part of one of them would be a fun and exciting thing.
Working with the computer gives rise to many opportunities to transcend asocial behavior, because it produces exciting and visually interesting things to share, whether it's by creating video games, computer art or sharing exciting Web sites.
If you look at the Gulf War or new military technologies, they are moving towards cyberwars. Most video-technologies and technologies of simulation have been used for war. For example, video was created after the Second World War in order to radio-control planes and aircraft carriers. Thus video came with the war. It took twenty years before it became a means of expression for artists.
This site uses cookies to ensure you get the best experience. More info...
Got it!