A Quote by Kirk Cameron

My friend Ray Comfort has produced a powerful piece of media that leaves a lasting mark on your heart and mind. '180' is 33 minutes of video adrenaline, shock, and hope. As defenders of the unborn and messengers of the Gospel of Life, we need to see this video and share it with as many people as we can.
Every video you see in the movie we have an entire video of it that will be on the DVD, so the whole video for African Child, the whole video for Super Tight, you know the Jackie Q songs.
The pop-music video is one of the most powerful communication tools we have. Most people have access to a phone, and you can click a video and absorb it in three minutes. If it's potent enough, you can take in the message or have some sort of experience in multiple dimensions, the music with the image.
By investing in diverse asset types from SD video to HD video to 4K video, we can satisfy the video needs of a wide array of users.
It's always fascinating to me and blows my mind whenever I'm in a video game because I am such a big video game fan at heart.
When the printing press was invented, it was inspired by the desire to make the Bible accessible to everyone. Today, people of passion who want to share their faith and provide quality entertainment for families are working in one of the most powerful media of our time--the interactive video game.
When you see yourself on video, you and your friends spending time on vacation, and they take a video, and then you see it, it's really disturbing.
My creative process is a bit manic at times, to be honest. I wake up Monday and Thursday stressed because I don't have a video. I usually - with the exception of maybe a handful of videos - wake up, write the video, shoot the video, edit the video, release the video all in the same day.
When people screamed novelty the first time around talking about an ugly video and stuff I was really insulted because, hold on a minute, everyone you see in the video are real life.
After the training session, video analysis. You can see the good and the bad, show players how to improve. Not because I want to find blame. Sometimes 20 or 30 minutes of video is more important than three training sessions.
Video is crucial to the future of media: premium video in that respect.
Speaking as someone who's played a lot of video games, and at the end of the video game all you have is a memory, after woodworking you get this piece of furniture.
Over half of the traffic that flows over our networks is coming from video. As you think about a business that is going to be video centric and video focused, you want to have scale on the video programming side to be able to take advantage of this.
Video has become much more social, and as a result, there are many opportunities to use video as a way to connect people, to give them opportunities to play and participate, to make things together and have a shared social experience. I think we are just at the beginning of really exploring what social video is and what we can make of it.
The average age of a gamer is 33 years old, not eight years old, and in fact, if we look at the projected demographics of video game play, the video game players of tomorrow are older adults.
I didn't have song rights for the first video because I didn't know that it was going to do what it did. So for the second video, I decided better safe than sorry. It is a really gray area as to whether or not you even need song rights to make a video like that.
Movie theaters still exist in spite of all of the alternatives that are available, video and video-on-demand and DVD and streaming video and all of these things.
This site uses cookies to ensure you get the best experience. More info...
Got it!