A Quote by Klaus Teuber

Until 1986, developing games was a mere hobby for me. Back then, I didn't know that game designers existed, because the designers' names didn't appear on the boxes. — © Klaus Teuber
Until 1986, developing games was a mere hobby for me. Back then, I didn't know that game designers existed, because the designers' names didn't appear on the boxes.
I'd advise all aspiring game designers not to aim for money when developing a game, because unfortunately it is very rare for game designers to be able to earn a living by developing analog games.
I make films but I am trained as a designer. I come from this series of designers called critical designers, speculative designers.
There are only a handful of designers that influence other designers, and I have to keep one step ahead of the game.
Where do architects and designers get their ideas? The answer, of course, is mainly from other architects and designers, so is it mere casuistry to distinguish between tradition and plagiarism?
Up until the 1960s, women would meet designers in their private ateliers, and together they would build a relationship and a wardrobe. Then, all of a sudden, designers disappeared into their own private bubble, and there was no communication.
Clothes and jewellery should be startling, individual. When you see a woman in my clothes, you want to know more about them. To me, that is what distinguishes good designers from bad designers.
I cannot draw to save my life, and I'm not a big art scholar, but I worked with many designers throughout my career - in theater, in dance, costume designers, set designers, and I have a lot of artist friends and I do photography, and I think it's kind of in my life.
Three times a year, there's Strategicon convention, and I go for the board games. It happens Presidents Day, Labor Day, and Memorial Day weekends. You go and take a look at the new board games and meet a couple of board game designers, and you can check out games you don't own from the library and then return them.
Three times a year, theres Strategicon convention, and I go for the board games. It happens Presidents Day, Labor Day, and Memorial Day weekends. You go and take a look at the new board games and meet a couple of board game designers, and you can check out games you dont own from the library and then return them.
As designers we have a great responsibility. I believe designers should eliminate the unnecessary. That means eliminating everything that is modish because this kind of thing is only short-lived.
Developing a prototype early is the number one goal for our designers, or anyone else who has an idea, for that matter. We don't trust it until we can see it and feel it.
I've had my own moments in front of designers when I've actually said, 'You know, there's a market here for expanding your work, and here it is. And frankly, there are two markets: The women who are larger than the 12, and then there are women who are petite. And most designers that I talk to have absolutely no interest in addressing either of those populations, which I find repugnant.
A lot of people love Tarantino’s films because they’re spectacular, they’re beautiful, they’re wonderful. He hires the best group of artists - not only actors, but everyone around: best photographers, best set designers, best production designers, costume designers. A lot of people love his films because they’re bloody, they’re gory, they’re savage. But very few people see that he’s a very political director.
I still haven't quite gauged the effects of featuring designers on my blog and on Dazed. I can only rely on what people feed back to me ... the effects are positive though - designers picking up more buyers, entering into new collaborations, getting more orders.... it's all really, really encouraging.
Set designers, costume designers, actors, writers, music, that's what is beautiful.
I've never seen Ralph Lauren, Rick Owens, or Raf Simons described as white designers. They are just designers.
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