A Quote by Kofi Annan

When things are really desperate and hopeless and you can't do anything about this, and there's a sense that something must be done, that is something usually leads to the U.N.
The mythology around colorblindness leads people to imagine that if poor kids of color are failing or getting locked up in large numbers, it must be something wrong with them. It leads young kids of color to look around and say: "There must be something wrong with me, there must be something wrong with us. Is there something inherent, something different about me, about us as a people, that leads us to fail so often, that leads us to live in these miserable conditions, that leads us to go in and out of prison?"
There are six senses: five are outer; they tell you about the world. I say something about the light; without eyes you will not know light. Ears say something about the sound; without ears you will not know anything about the sound. There is a sixth sense, the inner sense, that shows and tells you something about yourself and the ultimate source of things. That sense has to be discovered. Meditation is nothing but the discovery of the inner sense.
Remember, there is no situation so completely hopeless that something constructive cannot be done about it. When faced with a minus, ask yourself what you can do to make it a plus. A person practicing this attitude will extract undreamed-of outcomes from the most unpromising situations. Realize that there are no hopeless situations; there are only people who take hopeless attitudes.
I want my music to be something that people use in order to access parts of themselves. So in that sense, every piece I write is about all emotions at once, about the lines in between. It's never only about one thing or another. It's emotionally getting at those things that we can't really describe - things for which we don't have labels. So yes, it's about something, and it has a use. It's neither about nothing nor about something concrete - it's about what you bring to it as a listener.
I think [game music] is something that should last with the player. It's interesting because it can't just be some random music, but something that can make its way into the player's heart. In that sense, this not only applies to game music, but I feel very strongly about composing songs that will leave a lasting impressionWhat I must not forget is that it must be entertaining to those who are listening. I don't think there's much else to it, to be honest. I don't do anything too audacious, so as long as the listeners like it, or feel that it's a really great song, then I've done my job.
I love the theater, and I did tons of theater before I ever did anything in front of the camera, but I haven't done anything in New York in a while, and I really, really want to. I've been offered a few things, but it's got to be something that works, because it's so disruptive to the family that it's got to be something that I cannot turn down.
In order that people may be happy in their work, these three things are needed: They must be fit for it: they must not do too much of it: and they must have a sense of success in it - not a doubtful sense, such as needs some testimony of others for its confirmation, but a sure sense, or rather knowledge, that so much work has been done well, and fruitfully done, whatever the world may say or think about it.
There's something about a variety show, I think, that disarms us as consumers of something. We're laughing, and there's this sense of anything goes, anything could happen.
Russian people really don't like it when somebody does horrible things in Russia, and then can calmly go travel to another country and spend time there. And this is what needs to be done: the Russian people need to be told this, because in today's world, just doing something is not enough. You've got to tell about it, too. If you've done something and haven't told about it, it's as good as if you hadn't done it at all.
There is this great idea about the logic of a politician, along the lines of: "Something must be done, this is something, therefore we must do it.
Religion is the vision of something which stands beyond, behind, and within, the passing flux of immediate things; something which is real, and yet waiting to be realised; something which is a remote possibility, and yet the greatest of present facts; something that gives meaning to all that passes, and yet eludes apprehension; something whose possession is the final good, and yet is beyond all reach; something which is the ultimate ideal, and the hopeless quest.
You can always find some expert who will say something hopelessly hopeless about anything.
That's something that seems to happen when I'm writing, where maybe things that don't necessarily make a lot of logical sense are put together, and yet we struggle to make sense of these things somehow. I'm not quite sure why that is; it's something about human nature, I guess.
Whatever I've done, if it's to represent something, to move something forward, if that's how it's being put, I'm thrilled. But it's really about our children's generation. They're three and one. Can you imagine, when they're in their 30s, what things will be like?
And we should forget, day by day, what we have done; this is true non-attachment. And we should do something new. To do something new, of course we must know our past, and this is alright. But we should not keep holding onto anything we have done; we should only reflect on it. And we must have some idea of what we should do in the future. But the future is the future, the past is the past; now we should work on something new.
That whole week, we started to divide things into those two categories: anything or something. A piece of jewelry bougth at a department store: anything. A piece of jewelry made by hand: something. A dollar: anything. A sand dollar: something. A gift certificate: anything. An IOU for two hours of starwatching: something. A drunk kiss at a party: anything. A sober kiss alone in a park: something.
This site uses cookies to ensure you get the best experience. More info...
Got it!