A Quote by Kofi Kingston

A lot of people talk about video games as something nerds do. But we look at it as a way to connect with people. It's something that's positive, that brings people together.
A lot of people in college go astray because they choose something that doesn't really, really connect to them. And if it doesn't connect to you, you're not able to put in that 10,000 hours that people talk about. You don't have the focus. And you start off in life on the wrong foot and you never get back.
When something is discovered by people in movie theaters, it's discovered by people who are all together, and there's a sort of feeling of an event about it. And when it's on video, it's like something is being discovered in the library or something. It's like having a second life in public libraries. It's just like individuals, and it's less of a... We can't participate in it the same way.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
My channel is really a positive outlet for people to come every day after school. I make my videos so that people can have something happy to turn to - a positive message. I'm making it okay to talk about stuff.
My real experience with video games was watching other people play. That's why a lot of my work isn't really about playing. It's about watching video games.
I am not a fan of video games, I had to learn a lot about them. I would love to play video games, but I don't want to go around shooting people, and ripping off their heads, and it's just gross.
People are so fearful about opening themselves up. All you want to do is to be able to connect with other people. When you connect with other people, you connect with something in yourself. It makes you feel happy. And yet it's so scary - it makes people feel vulnerable and unsafe.
People are so fearful about opening themselves up. All you want to do is to be able to connect with other people. When you connect with other people, you connect with something in yourself. It makes you feel happy. And yet it's so scary, it makes people feel vulnerable and unsafe.
People sort of lump packaged-goods video games into all video games. But when you look at total hours consumed and the dollars that are spent on all kinds of games, you've actually seen enormous growth in the audiences the last few years.
We're bombarded with images. Take the time to stop and look at something then connect with them and maybe they're thinking the same thing, I used a lot of devices to catch the eye of people who have seen a lot of stuff, having worked in advertising and in editorial. I have learned to get someone to stop and look at something, that language.
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
A lot of different people under the queer umbrella come together but Like there's something inherently queer about the heist genre, in some way. It's about just flying under the radar and procuring something furtively or, you know, that thing that is just so fun and high-stakes in the way that a lot of queer experiences are.
I was a huge fan of video games; I wanted to write something, and I saw the tools at my fingertips to upload a video to my audience, and that's why I'm here today. I think that freedom and the lack of gatekeepers, combined with people's passion, is what really the true spirit of Internet geekdom is about.
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Causes brings over 140 million people together to form the world's largest giving community. The belief that everyone has something to give is at the core of what we do; people just need a little inspiration, and to know that whoever they are, there is something meaningful they can do.
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