A Quote by Konrad Zuse

I remember mentioning to friends back in 1938 that the world chess champion would be beaten by a computer in 50 years time. Today we know computers are not far from this goal.
I don't know whether computers are improving the style of play, I know they are changing it. Chess has become a different game, one could say that computers have changed the world of chess. That is pretty clear.
It's a very special generation, because during our careers the computer entered chess. So we know how to play without computers, which is also important. We can analyse without computers. I am not saying that younger players cannot do this, but we are more in the habit of doing this. That's important to improve your chess understanding.
Computers have proved to be formidable chess players. In fact, they've beaten our top human chess champions.
We've seen computers play chess and beat grand masters. We've seen computers drive a car across a desert. But interestingly, playing chess is easy, but having a conversation about nothing is really difficult for a computer.
It's interesting that the greatest minds of computer science, the founding fathers, like Alan Turing and Claude Shannon and Norbert Wiener, they all looked at chess as the ultimate test. So they thought, "Oh, if a machine can play chess, and beat strong players, set aside a world champion, that would be the sign of a dawn of the AI era." With all due respect, they were wrong.
... in itself the title of world champion does not give any significicant advantages, if it is not acknowledged by the entire chess world, and a champion who does not have the chess world behind him is, in my view, a laughing-stock.
When humans team up with computers to play chess, the humans who do best are not necessarily the strongest players. They're the ones who are modest and who know when to listen to the computer. Often, what the human adds is knowledge of when the computer needs to look more deeply.
Much time and money has gone into computer chess programs, and so far, no one's figured out how to crack the game, which I think speaks to chess's complexity.
I watch virtually no TV. All my screen time is computer time for me. When I'm not doing that I'm reading or talking to my friends who I got to know through computers.
... far more people make a living as professional chess players today than ever before. Thanks partly to the availability of computer programs and online matches, there has been a mini-boom in chess interest among young people in many countries.
The chess world is obligated to organize a match between the champion of the world and the winner of this Carlsbad tournament - indeed, this is a moral obligation. If the world of chess should remain deaf to its obligation, on the other hand, it would amount to an absolutely unforgivable omission, carrying with it a heavy burden of guilt.
At the age of 5, when I was in kindergarten, I often used to pass by the computer labs and see students doing work on computers. I realized that calculation, which would take us a long time to do, can be done in less than a second with the help of computers. So that is how my interest in computers began.
I remember when Muhammad Ali got beaten the first time. I remember when Lennox Lewis got beaten the first time, Sugar Ray Leonard, Mike Tyson. All of those were legendary fighters, and they came back, and that's what made them different - what they did after they got beat.
Sultan Khan had become champion of India at Indian chess and he learned the rules of our form of chess at a later date. The fact that even under such conditions he succeeded in becoming champion reveals a genius for chess which is nothing short of extraordinary.
Today, your cell phone has more computer power than all of NASA back in 1969, when it placed two astronauts on the moon. Video games, which consume enormous amounts of computer power to simulate 3-D situations, use more computer power than mainframe computers of the previous decade. The Sony PlayStation of today, which costs $300, has the power of a military supercomputer of 1997, which cost millions of dollars.
You can go as far back as fifth grade, and you will find me tinkering with media and computers, making things that are a little off the beaten track.
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