A Quote by Kurt Vonnegut

There are almost no characters in this story, and almost no dramatic confrontations, because most of the people in it are so sick and so much the listless playthings of enormous forces. One of the main effects of war, after all, is that people are discouraged from being characters.
One of the main effects of war, after all, is that people are discouraged from being characters.
People come, people go – they’ll drift in and out of your life, almost like characters in a favorite book. When you finally close the cover, the characters have told their story and you start up again with another book, complete with new characters and adventures. Then you find yourself focusing on the new ones, not the ones from the past.
Gettting to know your characters is so much more important than plotting. Working out every detail of your story in advance, especially when you don't yet know your main characters, always seems a little too much like playing God. You're working out your characters' lives, their destiny, before they've had a chance to discover who they are and what kind of people they want to be.
To be honest, I don't think of any of my characters as minor characters - they're all the main characters in a story that I don't necessarily get to tell.
All characters come from people I know, but after the initial inspiration, I tend to modify the characters so they fit with the story.
I think, almost, the film industry thinks that by making gay characters super masculine, it's an attempt at saying being gay is OK if you act like straight people. I don't think we should just have gay characters who are 100 percent femme, either. I just think it's about that mix and creating more diverse gay characters.
Being an author means, almost by definition, that you make up characters and then complicate their lives. That's it, really. You make up characters and give them problem after problem after problem.
The '50 Shades' series is a Cinderella story, where the characters seemingly have no flaws. The 'Crossfire' series is very different in that these two characters are almost mirror images of each other.
When I'm writing a script, I don't worry about plot as much as I do about people. I get to know the main characters - what they need, what they want, what they should do. That's what gets the story going. You can't just have action, you've got to find out what the characters want. And then they must grow, they must go somewhere.
'Game of Thrones' has never much concerned itself with shining a torch on the powerless. Their hunger and suffering in a land ravaged by war is of little concern to the story's most powerful characters, whose antics bring so much pain to the people.
Characters begin as voices, then gain presence by being viewed in others' eyes. Characters define one another in dramatic contexts. It is often very exciting, when characters meet - out of their encounters, unanticipated stories can spring.
I think almost always that what gets me going with a story is the atmosphere, the visual imagery, and then I people it with characters, not the other way around.
It's funny what [producer Richard Zanuck said about even though you can't quite place when the book or the story came into your life, and I do vaguely remember roughly five years old reading versions of Alice in Wonderland, but the thing is the characters. You always know the characters. Everyone knows the characters and they're very well-defined characters, which I always thought was fascinating. Most people who haven't read the book definitely know the characters and reference them.
I enjoyed Old Man's War immensely. A space war story with fast action, vivid characters, moral complexity and cool speculative physics, set in a future you almost want to live into, and a universe you sincerely hope you don't live in already.
I think the idea, first and foremost, is to understand that people may label these characters as villains, but at the end of the day I have to fall in love with the characters that I play. For me, they have to be real characters with real objectives, and driving forces. So they're all different.
Unlike most wars, which make rotten fiction in themselves - all plot and no characters, or made-up characters - Vietnam seems to be the perfect mix: the characters make the war, and the war unmakes the characters. The gods, fates, furies had a relatively small hand in it. The mess was man-made, a synthetic, by think tank out of briefing session.
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